Any one else have massive lag in there servers after enabling replays? After setting everything up to save and host files locally and enabling replays I found that my dedicated server was spiking really bad with only serving 10 people.
I think it is pretty odd to tax the servers more by having them handle the replays rather than the client, but I'm sure there is some reason for this. On Fri, May 6, 2011 at 12:42 AM, Netshroud <[email protected]> wrote: > .dem I think > > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar <[email protected]> wrote: > > > I'm trying to setup the replays right now, and I'm stuck on whitelisting > > the > > filetypes that people can download, as I don't know the replays' > filetypes. > > I got the rest to report no errors, but until I do this, people can't > > actually grab them. I'd like to say ".rep" or something, but I don't want > > to > > just guess > > > > > > On Thu, May 5, 2011 at 8:39 PM, jimbomcb <[email protected]> wrote: > > > > > A few example replay cfg files have been created, check replay_*.cfg > > > under cfg folder. > > > > > > On 6 May 2011 04:35, Chris Oryschak <[email protected]> wrote: > > > > Anyone know the command to enable replays on the server? > > > > > > > > Chris > > > > > > > > -----Original Message----- > > > > From: [email protected] > > > > [mailto:[email protected]] On Behalf Of > Jason > > > Ruymen > > > > Sent: Thursday, May 05, 2011 10:38 PM > > > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life > > dedicated > > > > Win32 server mailing list'; '[email protected]' > > > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > > > > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > > > > > > > Required updates for Team Fortress 2, Counter-Strike: Source, Day of > > > Defeat: > > > > Source and Half-Life 2: Deathmatch are now available. The specific > > > changes > > > > include: > > > > > > > > > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > > > > > > > - Fixed an OpenGL crash for Mac players > > > > > > > > - Fixed several crashes related to Alt-Tab in fullscreen mode on > > Windows > > > > > > > > - Fixed client crash caused by invalid mesh > > > > > > > > - Updated shared interfaces to support the new Replay feature in TF2 > > > > > > > > > > > > > > > > Counter-Strike: Source > > > > > > > > - Updated the localization files > > > > > > > > > > > > > > > > Team Fortress 2 > > > > > > > > - Added the Replay feature: > http://www.teamfortress.com/replayupdate > > > > > > > > - Known issue with blurry Mac replay rendering will be fixed in the > > next > > > > update > > > > > > > > - Launched the First Annual Saxxy Awards: > > > > http://www.teamfortress.com/saxxyawards > > > > > > > > - Added 8 new Replay achievements > > > > > > > > - Added 10 new hats > > > > > > > > - Added The Director's Vision, an item that provides you with a new > > taunt > > > > > > > > - Fixed a problem with certain equippable items rendering incorrectly > > on > > > the > > > > loadout screen > > > > > > > > - Fixed a problem causing the Mann Co. store previews to render > > > incorrectly > > > > > > > > - Crafted items will now remember/display who crafted them > > > > > > > > - Added a reward for the early crafters of new items > > > > > > > > - Added a new style to the Aperture Labs Hard Hat > > > > > > > > - Added a new style to the Blighted Beak > > > > > > > > - Fixed bugs with the refurbish items interface so that some > properties > > > will > > > > no longer be un-removable under certain circumstances > > > > > > > > - Fixed the briefcase not being drawn on players when it's being > > carried > > > in > > > > CTF maps > > > > > > > > - Fixed the Gloves of Running Urgently not using the correct skin in > > the > > > > character loadout screen > > > > > > > > - Fixed the Kritzkrieg not drawing the correct model in the character > > > > loadout screen > > > > > > > > - Fixed the Horseless Headless Horsemann displaying the burning > > material > > > in > > > > DirectX8 > > > > > > > > - Fixed the Aperture Labs Hard Hat displaying the burning material in > > > > DirectX8 > > > > > > > > - Fixed removing the burning/jarated conditions on players who are > > being > > > > critboosted by a Medic using the Kritzkrieg > > > > > > > > - Added Mad Milk to the conditions that are cleared when players are > > made > > > > invulnerable by a Medic with an ÜberCharge > > > > > > > > - For web developers: added tool and capability information to the > > > > IEconItems_440/GetSchema Web API > > > > > > > > Jason > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

