On 6 May 2011 at 8:20, Eric Riemers wrote:

Got css servers on fedora crashing here a lot. Now people know of the bugs that 
crash the 
servers.


> Well only my windows css game servers are crashing, linux is still running 
> just fine. (can't complain because this is the Linux list) :P
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Kyle Sanderson
> Sent: vrijdag 6 mei 2011 7:36
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> 
> So.... CSS is broken. (Suicide and the server/client will crash).
> Anyone else in the same boat?
> 
> I really want to try this testing in production thing, it seems to really be 
> catching on.
> 
> On Thu, May 5, 2011 at 9:42 PM, Netshroud <[email protected]> wrote:
> > .dem I think
> >
> > On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar <[email protected]> wrote:
> >
> >> I'm trying to setup the replays right now, and I'm stuck on 
> >> whitelisting the filetypes that people can download, as I don't know 
> >> the replays' filetypes.
> >> I got the rest to report no errors, but until I do this, people can't 
> >> actually grab them. I'd like to say ".rep" or something, but I don't 
> >> want to just guess
> >>
> >>
> >> On Thu, May 5, 2011 at 8:39 PM, jimbomcb <[email protected]> wrote:
> >>
> >> > A few example replay cfg files have been created, check 
> >> > replay_*.cfg under cfg folder.
> >> >
> >> > On 6 May 2011 04:35, Chris Oryschak <[email protected]> wrote:
> >> > > Anyone know the command to enable replays on the server?
> >> > >
> >> > > Chris
> >> > >
> >> > > -----Original Message-----
> >> > > From: [email protected]
> >> > > [mailto:[email protected]] On Behalf Of 
> >> > > Jason
> >> > Ruymen
> >> > > Sent: Thursday, May 05, 2011 10:38 PM
> >> > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
> >> dedicated
> >> > > Win32 server mailing list'; '[email protected]'
> >> > > Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, 
> >> > > Day of
> >> > > Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >> > >
> >> > > Required updates for Team Fortress 2, Counter-Strike: Source, Day 
> >> > > of
> >> > Defeat:
> >> > > Source and Half-Life 2: Deathmatch are now available.  The 
> >> > > specific
> >> > changes
> >> > > include:
> >> > >
> >> > >
> >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >> > >
> >> > > - Fixed an OpenGL crash for Mac players
> >> > >
> >> > > - Fixed several crashes related to Alt-Tab in fullscreen mode on
> >> Windows
> >> > >
> >> > > - Fixed client crash caused by invalid mesh
> >> > >
> >> > > - Updated shared interfaces to support the new Replay feature in 
> >> > > TF2
> >> > >
> >> > >
> >> > >
> >> > > Counter-Strike: Source
> >> > >
> >> > > - Updated the localization files
> >> > >
> >> > >
> >> > >
> >> > > Team Fortress 2
> >> > >
> >> > > - Added the Replay feature:  
> >> > > http://www.teamfortress.com/replayupdate
> >> > >
> >> > >  - Known issue with blurry Mac replay rendering will be fixed in 
> >> > > the
> >> next
> >> > > update
> >> > >
> >> > > - Launched the First Annual Saxxy Awards:
> >> > > http://www.teamfortress.com/saxxyawards
> >> > >
> >> > > - Added 8 new Replay achievements
> >> > >
> >> > > - Added 10 new hats
> >> > >
> >> > > - Added The Director's Vision, an item that provides you with a 
> >> > > new
> >> taunt
> >> > >
> >> > > - Fixed a problem with certain equippable items rendering 
> >> > > incorrectly
> >> on
> >> > the
> >> > > loadout screen
> >> > >
> >> > > - Fixed a problem causing the Mann Co. store previews to render
> >> > incorrectly
> >> > >
> >> > > - Crafted items will now remember/display who crafted them
> >> > >
> >> > > - Added a reward for the early crafters of new items
> >> > >
> >> > > - Added a new style to the  Aperture Labs Hard Hat
> >> > >
> >> > > - Added a new style to the Blighted Beak
> >> > >
> >> > > - Fixed bugs with the refurbish items interface so that some 
> >> > > properties
> >> > will
> >> > > no longer be un-removable under certain circumstances
> >> > >
> >> > > - Fixed the briefcase not being drawn on players when it's being
> >> carried
> >> > in
> >> > > CTF maps
> >> > >
> >> > > - Fixed the Gloves of Running Urgently not using the correct skin 
> >> > > in
> >> the
> >> > > character loadout screen
> >> > >
> >> > > - Fixed the Kritzkrieg not drawing the correct model in the 
> >> > > character loadout screen
> >> > >
> >> > > - Fixed the Horseless Headless Horsemann displaying the burning
> >> material
> >> > in
> >> > > DirectX8
> >> > >
> >> > > - Fixed the Aperture Labs Hard Hat displaying the burning 
> >> > > material in
> >> > > DirectX8
> >> > >
> >> > > - Fixed removing the burning/jarated conditions on players who 
> >> > > are
> >> being
> >> > > critboosted by a Medic using the Kritzkrieg
> >> > >
> >> > > - Added Mad Milk to the conditions that are cleared when players 
> >> > > are
> >> made
> >> > > invulnerable by a Medic with an ÜberCharge
> >> > >
> >> > > - For web developers: added tool and capability information to 
> >> > > the IEconItems_440/GetSchema Web API
> >> > >
> >> > > Jason
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list 
> >> > > archives, please visit:
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> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list 
> >> > > archives,
> >> > please visit:
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> >> > >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list 
> >> > archives, please visit:
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> >> >
> >> _______________________________________________
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> >> archives, please visit:
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> >>
> > _______________________________________________
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> > please visit:
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> >
> 
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