This function caps the -maxplayers value, the actual max amount of slots the server (and client) can handle is some #define somewhere

- Neph

On 07/19/2011 03:29 PM, Loïc PERY wrote:
the code is clear in hl2mp_gameinterface.cpp .......

void CServerGameClients::GetPlayerLimits( int&  minplayers, int&  maxplayers,
int&defaultMaxPlayers ) const
{
  minplayers = defaultMaxPlayers = 2;
  maxplayers = 16;
}


........

2011/7/20 ics<[email protected]>

I remember that HL2DM was the source of getting over 24 players on TF2 with
binary hack in thefirst place when it came out, way before Valve officially
allowed more than 24 players. So HL2DM used to be able to run 32 slots, but
i guess its back after OrangeBox change or some other update before that.

-ics

20.7.2011 1:09, doc kirjoitti:

I could try and fish up the post where they said no but it's been said
and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?

On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERY<[email protected]>   wrote:

Maybe, but a response is the minimum with the reason for yes or no.

regards

2011/7/19 doc<[email protected]>

They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(

On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY<[email protected]>
  wrote:

Somebody from Valve can respond to my request please ?

regards

2011/7/19 Kyle Sanderson<[email protected]>

It would be pretty cool to remove the limit all together (On every
game)... Have server owners decide what they'd like to have and run
mods based on that.

Customization is what makes games fun.
Kyle.

2011/7/18 Björn Rohlén<[email protected]>**:
  >   Yes, because mp32 is not broken enough in TF2. The game is
designed

for
24
players and mp32 is enough blasphemy. I've seen ONE server where this

works

(no idea if it is intentional) and that's ICS:s "peliburkki" custom

server

with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
designed for UP TO 24 but have smaller amounts of players in mind.

This
is
why 32 players is such a boring stale/spam-fest on stock maps and a

hideous

crime towards what is to be considered "pleasant and ethical tf2

gameplay".

One could (and should) see the server operators running mp32 servers

on
  stock maps as trying to undermine and destroy the fine game of
Teamfortress

on purpose, hence, the EVIL ENEMY :)

-The G

On Tue, Jul 19, 2011 at 6:26 AM, [email protected]
<[email protected]>wrote:

How about raising the limit for tf2?
On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
<[email protected]**>   wrote:

Do want

On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY<[email protected]

wrote:

Hi Valve,
We love playing Half-Life 2 Deathmatch Source but we can only play

as
16
  players. Can you upgrade the limit to 32 please ?
Please answer.

Best regards.
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