is there a good way to warn the server that there is an update and needs to
restart instead of just restarting the server and saying "WE ARE GOING TO
RESTART FOR UPDATES" like a million times?

When you kill the server players clients time out and then get a lost
connection to server. It would be cool to have something like "closeupdate"
as a command that pops up a dialog after they get timed out that the server
is currently updating and that they can reconnect when it is done.

On Tue, Jul 26, 2011 at 7:50 PM, Aaron "DJ Zyrphon" Thompson <
[email protected]> wrote:

> My servers crash when someone uses the mantreads, has that been fixed?
>
> Sent from my MOTOBLURâ„¢ smartphone on AT&T
>
> -----Original message-----
> From: Jason Ruymen <[email protected]>
> To: Half-Life dedicated Linux server mailing list <
> [email protected]>, Half-Life dedicated Win32 server
> mailing list <[email protected]>, "
> [email protected]" <
> [email protected]>
> Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
> Subject: [hlds_linux] Team Fortress 2 Update Released
>
> Required updates for Team Fortress 2 are now available.  The specific
> changes include:
>
> - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
> - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
> - Fixed a bug that would cause team-painted wearable gibs to show an
> incorrect color
> - Fix memory leak when updating the item schema
> - Fix an occasional crash on game exit
> - Replay updates
>    - Client
>       - Added basic/rough render queue for internal use to increase replay
> output for relaunch trailer
>       - Block files are now deleted on replay reconstruction (i.e.
> viewing), to conserve disk space
>       - Unneeded block files are now cleaned up automatically on startup
>    - Server
>       - Fixed fileserver cleanup
>       - Any time replay_fileserver_offload_hostname is modified, the
> corresponding IP is resolved and cached, if possible.  This fixes a crash,
> as well as failed publishing due to "unresolved hostname" errors.
>       - Added a fileserver IP lookup test to replay publish test
>       - Setting replay_enable to 0 now halts recording and does cleanup
> automatically, the way replay_stoprecord does.  This fixes a crash that
> would occur when replay_enable was set to 0 and a changelevel was executed.
>    - Replay temp directories automatically cleared on startup on both
> client and server
>    - Memory management improvements
> - Added ConVar demo_fov_override, which overrides the FOV during demo
> playback if the value is non-zero
>
> Jason
>
>
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