I'm starting to get those as well... I'm currently running SourceMod.
Is anyone else getting random freezes without SourceMod or Replays on?
On 7/22/2011 8:18 PM, Wolfmark wrote:
Lockup = server freezes without an error?
----- Original Message -----
From: Tony Paloma
Sent: 07/23/11 02:46 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Also getting lockups still. I had three in the last couple hours. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Sir Jake Sent: Friday, July 22, 2011 3:05 PM To: [email protected] Subject: Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes> From: [email protected]> To: [email protected]> Date: Fri, 22 Jul 2011 23:10:09 +0200> Subject: Re: [hlds_linux] Team Fortress 2 Update Released> > same crashes here> ________________________________________> From: [email protected]> [[email protected]] On Behalf Of ics> [[email protected]]> Sent: 22 July 2011 23:08> To: Half-Life dedicated Linux server mailing list> Subject: Re: [hlds_linux] Team Fortress 2 Update Released> > The crash must be related to the new laser weapons. I've seen too many> crashes with sentry, ubered soldier and charged hit from the new> weapon shooting just before server goes down. All this before tonights update.> I'll go to sleep now and report back in 7 hours, see if the crash i> got was just freak accident. Though i think it wasn't.> > -ics> > 23.7.2011 0:05, 1nsane kirjoitti:> > I'm getting crashes still:> > #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6> > #1 0x4743dd87 in malloc () from /lib/libc.so.6> > #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so> > #3 0xf3bda558
in> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity> > const*)> > () from /home/srcds/orangebox/tf/bin/server.so> > #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()> > from /home/srcds/orangebox/tf/bin/server.so> > #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()> > from /home/srcds/orangebox/tf/bin/server.so> > #6 0xf3bd0cd7 in> > CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so> > #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,> > edict_t*)> > () from /home/srcds/orangebox/tf/bin/server.so> > #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector> > const*,> > bool)> > () from /home/srcds/orangebox/bin/engine.so> > #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*,> > ICollideable*, Vector const*, bool) () from> > /home/srcds/orangebox/bin/engine.so> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()> > from /home/srcds/orangebox/tf/bin/server.so> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()> > from /home/srcds/orangebox/tf/bin/server.so> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so> > > > > > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]> wrote:> > >
>> Mine haven't updated yet. Yaaay me.> >> > >>> Date: Sat, 23 Jul 2011 00:02:27 +0300> >>> From: [email protected]> >>> To: [email protected]> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released> >>> > >>> same :D> >>> > >>> 2011/7/22 ics<[email protected]> > >>> > >>>> Just updated our servers and already one pulled out a crash. Was> >>>> it> >> REALLY> >>>> fixed?> >>>> > >>>> -ics> >>>> > >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:> >>>> > >>>> A required update for Team Fortress 2 is now available. Please> >>>> run> >>>>> hldsupdatetool to receive the update. The specific changes include:> >>>>> > >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)> >>>>> - Updated the localization files> >>>>> > >>>>> Team Fortress 2> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director> >>>>> - Crash would happen whether the server was capturing> >>>>> Replays or> >> not> >>>>> - Fixed the Map Stamps Collection bundle missing in the store> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console
spam> >>>>> - Improved the impact sounds for the Cow Mangler 5000's> >>>>> projectiles> >>>>> - Optimized many particle effects related to the Cow Mangler> >>>>> 5000 and> >> the> >>>>> Righteous Bison> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the> >>>>> Replay editor> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its> >> attribute> >>>>> list> >>>>> - Updated the gamehaptics file:> >>>>> - Added recoil/draw/crit/reload forces for the Cow Mangler> >>>>> 5000 and> >> the> >>>>> Righteous Bison> >>>>> - Added charge shot force for the Cow Mangler 5000> >>>>> - Refined the Demoman's Stickybomb Launcher/Pipe Bomb> >>>>> Launcher> >> reload> >>>>> forces> >>>>> - Updated the localization files> >>>>> > >>>>> Jason> >>>>> > >>>>> > >>>>> ______________________________**_________________> >>>>> To unsubscribe, edit your list preferences, or view the list> >>>>> archives, please visit:> >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > >>
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >>>> > >>>> ______________________________**_________________> >>>> To unsubscribe, edit your list preferences, or view the list> >>>> archives, please visit:> >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >>> _______________________________________________> >>> To unsubscribe, edit your list preferences, or view the list> >>> archives,> >> please visit:> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> _______________________________________________> >> To unsubscribe, edit your list preferences, or view the list> >> archives, please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:>
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