I'm starting to get those as well... I'm currently running SourceMod. Is anyone else getting random freezes without SourceMod or Replays on?

On 7/22/2011 8:18 PM, Wolfmark wrote:
Lockup = server freezes without an error?

----- Original Message -----
From: Tony Paloma
Sent: 07/23/11 02:46 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

  Also getting lockups still. I had three in the last couple hours. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Sir Jake Sent: Friday, July 22, 2011 3:05 PM To: [email protected] Subject: Re: [hlds_linux] Team Fortress 2 Update Released Same here also getting crashes>  From: [email protected]>  To: [email protected]>  Date: Fri, 22 Jul 2011 23:10:09 +0200>  Subject: Re: [hlds_linux] Team Fortress 2 Update Released>  >  same crashes here>  ________________________________________>  From: [email protected]>  [[email protected]] On Behalf Of ics>  [[email protected]]>  Sent: 22 July 2011 23:08>  To: Half-Life dedicated Linux server mailing list>  Subject: Re: [hlds_linux] Team Fortress 2 Update Released>  >  The crash must be related to the new laser weapons. I've seen too many>  crashes with sentry, ubered soldier and charged hit from the new>  weapon shooting just before server goes down. All this before tonights update.>  I'll go to sleep now and report back in 7 hours, see if the crash i>  got was just freak accident. Though i think it wasn't.>  >  -ics>  >  23.7.2011 0:05, 1nsane kirjoitti:>  >  I'm getting crashes still:>  >  #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6>  >  #1 0x4743dd87 in malloc () from /lib/libc.so.6>  >  #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so>  >  #3 0xf3bda558 
in>  >  CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity>  >  const*)>  >  () from /home/srcds/orangebox/tf/bin/server.so>  >  #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()>  >  from /home/srcds/orangebox/tf/bin/server.so>  >  #5 0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()>  >  from /home/srcds/orangebox/tf/bin/server.so>  >  #6 0xf3bd0cd7 in>  >  CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,>  >  CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so>  >  #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,>  >  edict_t*)>  >  () from /home/srcds/orangebox/tf/bin/server.so>  >  #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector>  >  const*,>  >  bool)>  >  () from /home/srcds/orangebox/bin/engine.so>  >  #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*,>  >  ICollideable*, Vector const*, bool) () from>  >  /home/srcds/orangebox/bin/engine.so>  >  #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()>  >  from /home/srcds/orangebox/tf/bin/server.so>  >  #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()>  >  from /home/srcds/orangebox/tf/bin/server.so>  >  #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,>  >  IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so>  >  >  >  >  >  On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]>  wrote:>  >  >  
>>  Mine haven't updated yet. Yaaay me.>  >>  >  >>>  Date: Sat, 23 Jul 2011 00:02:27 +0300>  >>>  From: [email protected]>  >>>  To: [email protected]>  >>>  Subject: Re: [hlds_linux] Team Fortress 2 Update Released>  >>>  >  >>>  same :D>  >>>  >  >>>  2011/7/22 ics<[email protected]>  >  >>>  >  >>>>  Just updated our servers and already one pulled out a crash. Was>  >>>>  it>  >>  REALLY>  >>>>  fixed?>  >>>>  >  >>>>  -ics>  >>>>  >  >>>>  22.7.2011 23:25, Jason Ruymen kirjoitti:>  >>>>  >  >>>>  A required update for Team Fortress 2 is now available. Please>  >>>>  run>  >>>>>  hldsupdatetool to receive the update. The specific changes include:>  >>>>>  >  >>>>>  Shared Changes (CS:S, DoD:S, TF2, HL2:DM)>  >>>>>  - Updated the localization files>  >>>>>  >  >>>>>  Team Fortress 2>  >>>>>  - Fixed a Linux dedicated server crash caused by the Replay director>  >>>>>  - Crash would happen whether the server was capturing>  >>>>>  Replays or>  >>  not>  >>>>>  - Fixed the Map Stamps Collection bundle missing in the store>  >>>>>  - Fixed dedicated server ENTITY_CHANGE_NONE console 
spam>  >>>>>  - Improved the impact sounds for the Cow Mangler 5000's>  >>>>>  projectiles>  >>>>>  - Optimized many particle effects related to the Cow Mangler>  >>>>>  5000 and>  >>  the>  >>>>>  Righteous Bison>  >>>>>  - Reduced the ConVar fov_desired to have a lower bound like the>  >>>>>  Replay editor>  >>>>>  - Updated the Cow Mangler 5000 to display the drawbacks in its>  >>  attribute>  >>>>>  list>  >>>>>  - Updated the gamehaptics file:>  >>>>>  - Added recoil/draw/crit/reload forces for the Cow Mangler>  >>>>>  5000 and>  >>  the>  >>>>>  Righteous Bison>  >>>>>  - Added charge shot force for the Cow Mangler 5000>  >>>>>  - Refined the Demoman's Stickybomb Launcher/Pipe Bomb>  >>>>>  Launcher>  >>  reload>  >>>>>  forces>  >>>>>  - Updated the localization files>  >>>>>  >  >>>>>  Jason>  >>>>>  >  >>>>>  >  >>>>>  ______________________________**_________________>  >>>>>  To unsubscribe, edit your list preferences, or view the list>  >>>>>  archives, please visit:>  >>>>>  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<  >  >>  
http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  >  >>>>  >  >>>>  ______________________________**_________________>  >>>>  To unsubscribe, edit your list preferences, or view the list>  >>>>  archives, please visit:>  >>>>  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<  >  >>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  >  >>>  _______________________________________________>  >>>  To unsubscribe, edit your list preferences, or view the list>  >>>  archives,>  >>  please visit:>  >>>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  >>  _______________________________________________>  >>  To unsubscribe, edit your list preferences, or view the list>  >>  archives, please visit:>  >>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  >>  >  >  _______________________________________________>  >  To unsubscribe, edit your list preferences, or view the list archives, please visit:>  >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  >  >  _______________________________________________>  To unsubscribe, edit your list preferences, or view the list archives, please visit:>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux>  >  _______________________________________________>  To unsubscribe, edit your list preferences, or view the list archives, please visit:>  
http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to