He's probably just using a Python or similar script to feed the server the
wrong data in the right way to create his ghosted slots.

On Wed, Jul 6, 2011 at 11:16 AM, Mart-Jan Reeuwijk <[email protected]>wrote:

> Can it be detected by other clients on the server who's doing it? or server
> side (even better) by console/plugins etc?
>
> The way you describe it, is that you can do it client side.
>
>
>
>
> >________________________________
> >From: ics <[email protected]>
> >To: Half-Life dedicated Linux server mailing list <
> [email protected]>
> >Sent: Wednesday, 6 July 2011, 16:49
> >Subject: Re: [hlds_linux] Zombie player slots?
> >
> >It's not that simple. I cannot remove the other ghosts but only ones i
> >create.
> >
> >-ics
> >
> >6.7.2011 17:45, daniel jokiaho kirjoitti:
> >> U cant tell us how to remove the ghost then?
> >>
> >> //Daniel
> >>
> >> On 6 July 2011 16:38, ics<[email protected]>  wrote:
> >>
> >>> This is just a fyi for everyone. I haven't heard back from Valve yet
> but i
> >>> managed to create ghost player and remove the created ghost too without
> >>> rebooting from the server. The way i did it, is just one way and i
> suspect
> >>> it can be done atleast another way too. I sent the info how to
> reproduce it
> >>> and Valve folks should make something out of it. Fixing it might be
> harder
> >>> task to do though.
> >>>
> >>> I'm not going to say how to do it as some folks might go exploit it on
> >>> every server and create ghosts just for laughs.
> >>>
> >>> -ics
> >>>
> >>> 6.7.2011 2:46, Kyle Sanderson kirjoitti:
> >>>
> >>> Hi Fletch,
> >>>> If I can recall correctly from before, it's to do with clients timing
> >>>> out during a certain phase in the connection process. My guess is that
> >>>> it's either a kick for having a hacked client, or for VAC. I should
> >>>> probably note crafting our own A2S_INFO replies work.
> >>>>
> >>>> If anyone's interested in a short term fix, check out the now very
> >>>> polluted thread on AM.
> >>>> https://forums.alliedmods.net/**showthread.php?t=134373<
> https://forums.alliedmods.net/showthread.php?t=134373>
> >>>>
> >>>> Kyle.
> >>>>
> >>>> On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn
> >>>> <[email protected]>   wrote:
> >>>>
> >>>>> Help!
> >>>>>
> >>>>>
> >>>>>
> >>>>> Can you please describe exactly what happened when you saw the zombie
> >>>>> players in a bit more detail?
> >>>>>
> >>>>> Do you have any logs from that period?
> >>>>>
> >>>>> Have you observed any patterns in the types of players that leave
> zombie
> >>>>> slots behind?
> >>>>>
> >>>>> Do you have any theories as to what triggers the bug?
> >>>>>
> >>>>>
> >>>>>
> >>>>> I want the player count to always be accurate.  And I really want to
> get
> >>>>> this bug fixed.
> >>>>>
> >>>>>
> >>>>>
> >>>>> Any help you can provide is greatly appreciated.
> >>>>>
> >>>>>
> >>>>>
> >>>>> Thanks,
> >>>>>
> >>>>> - Fletch
> >>>>>
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> >>>>
> >>>
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