Try +randommap?

On Wed, Jul 27, 2011 at 12:18 PM, Patrick Lahni <[email protected]> wrote:

> Is it possible to execute randommap instead of +map whatever from the
> startup command?
>
> Patrick
>
> On Wed, Jul 27, 2011 at 12:02 AM, Milton Ngan <[email protected]
> >wrote:
>
> > Sorry about that. That option is on the command line and I just typed it
> > in. The rest is in our startup config file.
> >
> > The randommap just loads up a random map so that all the servers don't
> > start at the same position in the mapcycle.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Nicholas
> Hastings
> > Sent: Tuesday, July 26, 2011 8:45 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
> >
> > It's mapcyclefile.
> >
> > On 7/26/2011 11:40 PM, [email protected] wrote:
> > > I typed mapcycle and the console said
> > >
> > > Unknown command "mapcycle"
> > >
> > > On Tue, Jul 26, 2011 at 8:39 PM, 1nsane<[email protected]>  wrote:
> > >> As did I. This could be quite useful.
> > >>
> > >> On Tue, Jul 26, 2011 at 11:36 PM, Tony Paloma<[email protected]
> > >wrote:
> > >>
> > >>> Today I learned there is a randommap command.
> > >>>
> > >>> -----Original Message-----
> > >>> From: [email protected]
> > >>> [mailto:[email protected]] On Behalf Of
> Milton
> > >>> Ngan
> > >>> Sent: Tuesday, July 26, 2011 7:42 PM
> > >>> To: Half-Life dedicated Linux server mailing list
> > >>> Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
> > >>>
> > >>> The combined settings look a bit like this
> > >>>
> > >>>
> > >>> mp_maxrounds 0
> > >>> mp_winlimit 0
> > >>> mp_timelimit 45
> > >>> maxplayers 24
> > >>>
> > >>> replay_enable 1
> > >>> replay_block_dump_interval 15
> > >>> replay_fileserver_protocol http
> > >>> replay_fileserver_port 80
> > >>> replay_fileserver_offload_enable 0
> > >>> replay_local_fileserver_path "/var/www/replays/001/"
> > >>> replay_fileserver_path "/001/"
> > >>>
> > >>> mapcycle "mapcycle01.txt"
> > >>> randommap
> > >>>
> > >>>
> > >>>
> > >>> -----Original Message-----
> > >>> From: [email protected]
> > >>> [mailto:[email protected]] On Behalf Of
> > msleeper
> > >>> Sent: Tuesday, July 26, 2011 6:48 PM
> > >>> To: Half-Life dedicated Linux server mailing list
> > >>> Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
> > >>>
> > >>> Ah I see, I assumed that increased_maxplayers was how it checked the
> > player
> > >>> count. Thanks for clearing that up.
> > >>>
> > >>> On a somewhat related note, I asked in another mail on the list for
> an
> > >>> example server.cfg and/or the server.cfg that Valve is using for
> their
> > >>> quick
> > >>> play servers. Do you think you could provide something like this?
> There
> > >>> hasn't been a decent example server.cfg since about release, and it
> > would
> > >>> be
> > >>> great to have one instead of having to dig around for the Voting and
> > Replay
> > >>> settings.
> > >>>
> > >>> Thanks.
> > >>>
> > >>> On Tue, Jul 26, 2011 at 9:43 PM, Fletcher Dunn<
> > >>> [email protected]>
> > >>> wrote:
> > >>>>> I am running +maxplayers 24, no sv_visiblemaxplayers set, with
> > Replays
> > >>>>> enabled... and my sv_tags is now reporting as
> "increased_maxplayers"
> > >>>>> and thus not giving me any Quickplay traffic. Is there something I
> > >>>>> missed here?
> > >>>> increased_maxplayers being set in the situation you describe is a
> bug.
> > >>>   I'll add that to my list.
> > >>>> However, the tag is not used by quickplay in any way.  Only the
> > reported
> > >>> player counts are used.
> > >>>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> > >>>>
> > >>>> _______________________________________________
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> > >>> please visit:
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> > >>>>
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> > >>>
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> > >>>
> > >>>
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> > >>>
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> > >>
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> >
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