[New thread to keep the update thread relevant]

While a game is nothing without servers, server admins are a dime a
dozen. If everyone on this list shut their servers down, there would
still be Valve servers, and there would still be the giant number of
other hosted servers. We obviously have a small role in the success of
TF2 and its new model, but this attitude that the Valve devs work for
you, and you can somehow force them into working overtime with a
crappy attitude is crap. You're not their manager, you can't posture
and intimidate them into magically fixing this stuff. They have
deadlines at work just like you guys do, they're being driven to add
features at the same pace you are at work, while trying to keep pace
with an ever-increasingly-complex list of bugs and the way they
interact with each other. Provide server info, crash reports, etc,
that is useful. This spouting off about how YOU think they're not
doing a good job and you demand some kind of immediate resolution,
this sense of entitlement... it's not helpful for anyones' attitude or
productivity. It's probably why they're never active in conversation
here. Go outside.

On Sat, Jul 30, 2011 at 3:55 PM, Saul Rennison <[email protected]> wrote:
> A games company with no supporting server admins is a games company with
> customers with jack shit to play online.
>
> How the hell can you say that Valve owe them nothing? Server admins pay
> monthly for dedicated servers with their *own money* to play a game they
> love, I personally think they're brilliant.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 30 July 2011 20:50, Brian <[email protected]> wrote:
>
>> Actually Valve owes its customers everything. Now I am not slamming Valve
>> at all. I have bought multiple copies of damn near everything they have
>> made. But the fact is they wouldn't be anything without us. They wouldn't be
>> the giant they are without the modders, the community, the server ops, the
>> players, all of us. It is a business and without customers it is just some
>> guys sitting around.
>>
>>
>> -----Original Message----- From: [email protected]
>> Sent: Saturday, July 30, 2011 11:45 AM
>>
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>
>> Cool it with the atitude. Valve owes you nothing. Go get some sun.
>>
>> Sent via BlackBerry by AT&T
>>
>> -----Original Message-----
>> From: "Bajdechi \"Nightbox\" Alexandru" <[email protected]>
>> Sender: 
>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
>> Date: Sat, 30 Jul 2011 18:24:35
>> To: Half-Life dedicated Linux server mailing list<hlds_linux@list.**
>> valvesoftware.com <[email protected]>>
>> Reply-To: Half-Life dedicated Linux server mailing list
>> <hlds_linux@list.**valvesoftware.com <[email protected]>>
>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>
>> My server just crashed right after the map changed. I'm already losing
>> patience, What the hell does it takes so long for a fix ? It's more than a
>> week already.
>>
>> 2011/7/30 Jesse Porter <[email protected]>
>>
>>  And from (I think!) 2Fort:
>>> Bad SetLocalAngles(0.000000,3600.**006836,0.000000) on
>>> rotating_sky_clouds
>>> Bad SetLocalAngles(0.000000,3600.**002686,0.000000) on
>>> rotating_sky_clouds2
>>> Bad SetLocalAngles(0.000000,3600.**006836,0.000000) on
>>> rotating_sky_clouds
>>> Bad SetLocalAngles(0.000000,3600.**002686,0.000000) on
>>> rotating_sky_clouds2
>>> Bad SetLocalAngles(0.000000,3600.**006836,0.000000) on
>>> rotating_sky_clouds
>>> Bad SetLocalAngles(0.000000,3600.**002686,0.000000) on
>>> rotating_sky_clouds2
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>>>
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>>
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