what about servers on different ips and port that have exactly the same
players.

I join server x. U join server y. And still we play against or with each
other :-(
On 2 Nov 2011 06:53, "msleeper" <[email protected]> wrote:

> Are you sure they're not just adding more servers? Changing IPs is a
> server playerbase suicide as anyone who had it bookmarked won't be
> able to find it again. I suppose they could use those servers for
> redirects, but in theory that would get those IPs blacklisted pretty
> fast if Valve's scoring/reputation system is still in effect.
>
> On Wed, Nov 2, 2011 at 1:42 AM, Jesse Porter <[email protected]>
> wrote:
> > The problem with blacklisting these servers is that they seem to show up
> a
> > few weeks later with a new batch of ip addresses. Can't blacklist them
> > effectively when they do that.
> > On Nov 1, 2011 7:40 PM, "Robert Paulson" <[email protected]> wrote:
> >
> >> It is very rude of you to repeatedly spam the mailing list to pressure
> >> Valve into doing whatever you want instead of working on crashes and
> >> content.
> >>
> >> Valve has already put in a huge effort making these servers less
> prominent.
> >>
> >> - Blacklist
> >> - Quickplay
> >> - Reputation
> >>
> >> It isn't perfect but blacklisting takes care of the servers you don't
> like
> >> once you've spotted them. Quickplay and reputation filter most of the
> ones
> >> you haven't spotted yet. No one I know has any problems finding a server
> >> full of real players. Everyone I know just blacklists and move on.
> >>
> >> Server IPs do not change often since it costs money to buy new ones and
> you
> >> need proper ARIN justification to get more due to the IPV4 shortage. The
> >> fact that you are on here spamming about it as though TF2 is going to
> die
> >> out next week makes me think that you are struggling with your own
> server
> >> rather than being a concerned player.
> >>
> >> I also hate the big pay-to-win servers with fake clients, but it would
> be a
> >> mistake for Valve to just de-list them, wrongly assuming no one really
> >> wants to play there. I have a friend who wouldn't be playing TF2 if they
> >> didn't exist and has bought hundreds of dollars worth of Mann Co keys.
> And
> >> from what he tells me he isn't the only one. Yes he knows there are
> bots.
> >> The "cloaked" bots appeal to him for the same reason Valve decided not
> to
> >> name bots bot1, bot2, bot3 and to have them taunt randomly.
> >>
> >> These servers still exist not because of a fake player plugin but
> because,
> >> as much as it pains us to believe, some players actually prefer them.
> >>
> >> No one here is enthusiastic about having Valve delist servers based on
> >> anonymous reports because we all know that the system will be abused
> even
> >> though they have "taken basic measures to prevent" it. We know this
> because
> >> they also took "measures" to prevent F2P players from avoiding VAC bans
> by
> >> making throw-away accounts, yet I still see hackers that have made at
> least
> >> 5 of them in a row and even adding their old VAC banned account on their
> >> friends list.
> >>
> >> To save Valve the administration overhead and abuse, and to satisfy both
> >> server administrators and players, I suggest dropping the server report
> >> function and adding either of these 2 features.
> >>
> >> 1. Add a check-box for Valve-only/Favorites-only Quickplay servers.
> >>
> >> 2. Let premium players rate servers from 1 to 5 upon disconnection. Each
> >> player may only vote once. To prevent voter apathy, servers are
> >> automatically rated a 5 if the player does not vote. Then the user can
> >> decide for him/herself to connect to the server based on the rating
> rather
> >> than a few opinionated complainers.
> >>
> >> These two solutions address the root of the problem and lets the player
> >> decide while freeing Valve to work on more content.
> >> _______________________________________________
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> >>
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