But pls, only the average of more then, maybe 50 ratings, then it would be helpfull, i agree.
Am 02.11.2011 23:07, schrieb dmex: > @Fletch > > I was thinking about how the ability to rate servers on the server browser > would be a really good way of raising awareness. You could then allow the > user to directly filter the rating of servers they wish to play on while > also allowing them to weed out the 'bad" servers in a much quicker way. > Having it readily available on the server browser would also encourage its > continued usage. > > Sourceforge has had a similar system for about two years and has worked > really well, for example towards the end of each project page they show the > percentage of positive vs negative feedback and the amount of > recommendations and the users comment about the software: > http://sourceforge.net/projects/processhacker/ (Shameless plug since I am > one of the developers on this project :P), You can easily see both the > positive and negative feedback and get a general idea quickly if its > reputable and I think having stars or a % rating on the server browser > would go a very long way of allowing the community itself to manage and > judge a server than what the report tool is doing now. > > Something like 1-5 stars and maybe a comment about the rating, It could > also be linked to that server/s associated Steam Group (right-click the > server on the server browser > View Steam Group) and allow the user to view > the ratings from other users and their comments. I think it would negate > the need for any Valve (Human?) intervention, give users a powerful and > more visible feedback mechanism while also guiding new users towards more > reputable servers for a better (5 star?) gaming experience. ;) > > Is this something that could be considered down the road at some stage? > > On Thu, Nov 3, 2011 at 4:24 AM, Fletcher Dunn > <[email protected]>wrote: > >> The abuse reporting system has only been live a total of 4 days. Give it >> some time. There are no plans to give any (non-Valve) entity any special >> route to get their claims of abuse escalated more quickly. >> >> There are still simple things we can do to increase player awareness of >> this functionality, and we are working on them. >> >> Give it a couple of weeks or so. We'll see how much data we get back from >> players, and how effective the system is at curbing these sorts of problems. >> >> Your humble servant, >> Fletch >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of msleeper >> Sent: Wednesday, November 02, 2011 12:45 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] [hlds_linux] Fake clients, misreported bots, >> infringing usage of player names/images >> >> Fletcher - Is there someone we can report blatantly, aggressively >> abusive servers to in an attempt to escalate the worst offenders to >> human intervention? I don't think any of us here are expecting a >> flawless programmatic solution to the issue of Bad Servers, nor would >> we expect Valve staff to spend paid manhours joining and checking >> servers instead of working on much more important tasks, but as >> someone else said, the 1% worst offenders are "too big to fail" and >> seem to be falling through the cracks in your automated systems. The >> reporting tool sounds like a great solution, but my immediate concern >> is that it might not pan out like you (and us server ops) are hoping >> since the vast majority of players probably aren't even aware of such >> problems. >> >> On Wed, Nov 2, 2011 at 2:50 PM, Fletcher Dunn >> <[email protected]> wrote: >>> This is a problem we're obviously aware of. It's definitely not that we >> don't care. However, it is essentially an arms race that is provably >> unwinnable by Valve. Furthermore, any change we make in the name of >> security will almost certainly cause a disruption of legitimate service, >> due to bugs on our part, or usage cases we're just not aware of. It is a >> classic conflict between security and accessibility. >>> Hopefully those two reasons help explain our reluctance to address these >> sorts of problems through technology. They will create an ongoing arms >> race, in which we can possibly limit this activity and make it harder, but >> probably never eliminate it completely. Furthermore, this benefit comes at >> a cost of taking resources away from adding features and fixing bugs, and >> also disrupting legitimate users. >>> When we can do simple and safe things to make it harder to do these >> sorts of things, we will. We have some protocol changes that will make it >> harder to do this sort of spoofing, which have been beta tested for some >> time now. We'll be rolling those out in the next couple of months. >>> Crowdsourcing using the abuse reports helps us stay out of the arms >> race, and it's the safest and simplest way to deal with this problem and >> many others like it. >>> Your humble servant, >>> Fletch >>> >>> >>> -----Original Message----- >>> From: [email protected] [mailto: >> [email protected]] On Behalf Of Mart-Jan Reeuwijk >>> Sent: Wednesday, November 02, 2011 5:39 AM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing >> usage of player names/images >>> there is some italian group that does that. >>> >>> they have dozens maybe even in the hundred of servers in server list, >> but all get redirected to 1 server. and those server report a variety of >> maps played, names in server lists etc. you click info, refresh, says for >> example dustbowl, and then join, get redirected to their server, with bots, >> and another map then advertized in the server info. Its damn annoying. And >> indeed, they change IP's a lot, to evade blacklisting. >>> >>>> ________________________________ >>>> From: daniel jokiaho <[email protected]> >>>> To: Half-Life dedicated Linux server mailing list < >> [email protected]> >>>> Sent: Wednesday, 2 November 2011, 7:27 >>>> Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing >> usage of player names/images >>>> what about servers on different ips and port that have exactly the same >>>> players. >>>> >>>> I join server x. U join server y. And still we play against or with each >>>> other :-( >>>> On 2 Nov 2011 06:53, "msleeper" <[email protected]> wrote: >>>> >>>>> Are you sure they're not just adding more servers? Changing IPs is a >>>>> server playerbase suicide as anyone who had it bookmarked won't be >>>>> able to find it again. I suppose they could use those servers for >>>>> redirects, but in theory that would get those IPs blacklisted pretty >>>>> fast if Valve's scoring/reputation system is still in effect. >>>>> >>>>> On Wed, Nov 2, 2011 at 1:42 AM, Jesse Porter <[email protected]> >>>>> wrote: >>>>>> The problem with blacklisting these servers is that they seem to >> show up >>>>> a >>>>>> few weeks later with a new batch of ip addresses. Can't blacklist >> them >>>>>> effectively when they do that. >>>>>> On Nov 1, 2011 7:40 PM, "Robert Paulson" <[email protected]> >> wrote: >>>>>>> It is very rude of you to repeatedly spam the mailing list to >> pressure >>>>>>> Valve into doing whatever you want instead of working on crashes and >>>>>>> content. >>>>>>> >>>>>>> Valve has already put in a huge effort making these servers less >>>>> prominent. >>>>>>> - Blacklist >>>>>>> - Quickplay >>>>>>> - Reputation >>>>>>> >>>>>>> It isn't perfect but blacklisting takes care of the servers you >> don't >>>>> like >>>>>>> once you've spotted them. Quickplay and reputation filter most of >> the >>>>> ones >>>>>>> you haven't spotted yet. No one I know has any problems finding a >> server >>>>>>> full of real players. Everyone I know just blacklists and move on. >>>>>>> >>>>>>> Server IPs do not change often since it costs money to buy new ones >> and >>>>> you >>>>>>> need proper ARIN justification to get more due to the IPV4 >> shortage. The >>>>>>> fact that you are on here spamming about it as though TF2 is going >> to >>>>> die >>>>>>> out next week makes me think that you are struggling with your own >>>>> server >>>>>>> rather than being a concerned player. >>>>>>> >>>>>>> I also hate the big pay-to-win servers with fake clients, but it >> would >>>>> be a >>>>>>> mistake for Valve to just de-list them, wrongly assuming no one >> really >>>>>>> wants to play there. I have a friend who wouldn't be playing TF2 if >> they >>>>>>> didn't exist and has bought hundreds of dollars worth of Mann Co >> keys. >>>>> And >>>>>>> from what he tells me he isn't the only one. Yes he knows there are >>>>> bots. >>>>>>> The "cloaked" bots appeal to him for the same reason Valve decided >> not >>>>> to >>>>>>> name bots bot1, bot2, bot3 and to have them taunt randomly. >>>>>>> >>>>>>> These servers still exist not because of a fake player plugin but >>>>> because, >>>>>>> as much as it pains us to believe, some players actually prefer >> them. >>>>>>> No one here is enthusiastic about having Valve delist servers based >> on >>>>>>> anonymous reports because we all know that the system will be abused >>>>> even >>>>>>> though they have "taken basic measures to prevent" it. We know this >>>>> because >>>>>>> they also took "measures" to prevent F2P players from avoiding VAC >> bans >>>>> by >>>>>>> making throw-away accounts, yet I still see hackers that have made >> at >>>>> least >>>>>>> 5 of them in a row and even adding their old VAC banned account on >> their >>>>>>> friends list. >>>>>>> >>>>>>> To save Valve the administration overhead and abuse, and to satisfy >> both >>>>>>> server administrators and players, I suggest dropping the server >> report >>>>>>> function and adding either of these 2 features. >>>>>>> >>>>>>> 1. Add a check-box for Valve-only/Favorites-only Quickplay servers. >>>>>>> >>>>>>> 2. Let premium players rate servers from 1 to 5 upon disconnection. >> Each >>>>>>> player may only vote once. To prevent voter apathy, servers are >>>>>>> automatically rated a 5 if the player does not vote. Then the user >> can >>>>>>> decide for him/herself to connect to the server based on the rating >>>>> rather >>>>>>> than a few opinionated complainers. >>>>>>> >>>>>>> These two solutions address the root of the problem and lets the >> player >>>>>>> decide while freeing Valve to work on more content. >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

