But pls, only the average of more then, maybe 50 ratings, then it would
be helpfull, i agree.

Am 02.11.2011 23:07, schrieb dmex:
> @Fletch
>
> I was thinking about how the ability to rate servers on the server browser
> would be a really good way of raising awareness. You could then allow the
> user to directly filter the rating of servers they wish to play on while
> also allowing them to weed out the 'bad" servers in a much quicker way.
> Having it readily available on the server browser would also encourage its
> continued usage.
>
> Sourceforge has had a similar system for about two years and has worked
> really well, for example towards the end of each project page they show the
> percentage of positive vs negative feedback and the amount of
> recommendations and the users comment about the software:
> http://sourceforge.net/projects/processhacker/ (Shameless plug since I am
> one of the developers on this project :P), You can easily see both the
> positive and negative feedback and get a general idea quickly if its
> reputable and I think having stars or a % rating on the server browser
> would go a very long way of allowing the community itself to manage and
> judge a server than what the report tool is doing now.
>
> Something like 1-5 stars and maybe a comment about the rating, It could
> also be linked to that server/s associated Steam Group (right-click the
> server on the server browser > View Steam Group) and allow the user to view
> the ratings from other users and their comments. I think it would negate
> the need for any Valve (Human?) intervention, give users a powerful and
> more visible feedback mechanism while also guiding new users towards more
> reputable servers for a better (5 star?) gaming experience. ;)
>
> Is this something that could be considered down the road at some stage?
>
> On Thu, Nov 3, 2011 at 4:24 AM, Fletcher Dunn
> <[email protected]>wrote:
>
>> The abuse reporting system has only been live a total of 4 days.  Give it
>> some time.  There are no plans to give any (non-Valve) entity any special
>> route to get their claims of abuse escalated more quickly.
>>
>> There are still simple things we can do to increase player awareness of
>> this functionality, and we are working on them.
>>
>> Give it a couple of weeks or so.  We'll see how much data we get back from
>> players, and how effective the system is at curbing these sorts of problems.
>>
>> Your humble servant,
>> Fletch
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of msleeper
>> Sent: Wednesday, November 02, 2011 12:45 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [hlds_linux] Fake clients, misreported bots,
>> infringing usage of player names/images
>>
>> Fletcher - Is there someone we can report blatantly, aggressively
>> abusive servers to in an attempt to escalate the worst offenders to
>> human intervention? I don't think any of us here are expecting a
>> flawless programmatic solution to the issue of Bad Servers, nor would
>> we expect Valve staff to spend paid manhours joining and checking
>> servers instead of working on much more important tasks, but as
>> someone else said, the 1% worst offenders are "too big to fail" and
>> seem to be falling through the cracks in your automated systems. The
>> reporting tool sounds like a great solution, but my immediate concern
>> is that it might not pan out like you (and us server ops) are hoping
>> since the vast majority of players probably aren't even aware of such
>> problems.
>>
>> On Wed, Nov 2, 2011 at 2:50 PM, Fletcher Dunn
>> <[email protected]> wrote:
>>> This is a problem we're obviously aware of.  It's definitely not that we
>> don't care.  However, it is essentially an arms race that is provably
>> unwinnable by Valve.  Furthermore, any change we make in the name of
>> security will almost certainly cause a disruption of legitimate service,
>> due to bugs on our part, or usage cases we're just not aware of.  It is a
>> classic conflict between security and accessibility.
>>> Hopefully those two reasons help explain our reluctance to address these
>> sorts of problems through technology.  They will create an ongoing arms
>> race, in which we can possibly limit this activity and make it harder, but
>> probably never eliminate it completely.  Furthermore, this benefit comes at
>> a cost of taking resources away from adding features and fixing bugs, and
>> also disrupting legitimate users.
>>> When we can do simple and safe things to make it harder to do these
>> sorts of things, we will.  We have some protocol changes that will make it
>> harder to do this sort of spoofing, which have been beta tested for some
>> time now.  We'll be rolling those out in the next couple of months.
>>> Crowdsourcing using the abuse reports helps us stay out of the arms
>> race, and it's the safest and simplest way to deal with this problem and
>> many others like it.
>>> Your humble servant,
>>> Fletch
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Mart-Jan Reeuwijk
>>> Sent: Wednesday, November 02, 2011 5:39 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
>> usage of player names/images
>>> there is some italian group that does that.
>>>
>>> they have dozens maybe even in the hundred of servers in server list,
>> but all get redirected to 1 server. and those server report a variety of
>> maps played, names in server lists etc. you click info, refresh, says for
>> example dustbowl, and then join, get redirected to their server, with bots,
>> and another map then advertized in the server info. Its damn annoying. And
>> indeed, they change IP's a lot, to evade blacklisting.
>>>
>>>> ________________________________
>>>> From: daniel jokiaho <[email protected]>
>>>> To: Half-Life dedicated Linux server mailing list <
>> [email protected]>
>>>> Sent: Wednesday, 2 November 2011, 7:27
>>>> Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
>> usage of player names/images
>>>> what about servers on different ips and port that have exactly the same
>>>> players.
>>>>
>>>> I join server x. U join server y. And still we play against or with each
>>>> other :-(
>>>> On 2 Nov 2011 06:53, "msleeper" <[email protected]> wrote:
>>>>
>>>>> Are you sure they're not just adding more servers? Changing IPs is a
>>>>> server playerbase suicide as anyone who had it bookmarked won't be
>>>>> able to find it again. I suppose they could use those servers for
>>>>> redirects, but in theory that would get those IPs blacklisted pretty
>>>>> fast if Valve's scoring/reputation system is still in effect.
>>>>>
>>>>> On Wed, Nov 2, 2011 at 1:42 AM, Jesse Porter <[email protected]>
>>>>> wrote:
>>>>>> The problem with blacklisting these servers is that they seem to
>> show up
>>>>> a
>>>>>> few weeks later with a new batch of ip addresses. Can't blacklist
>> them
>>>>>> effectively when they do that.
>>>>>> On Nov 1, 2011 7:40 PM, "Robert Paulson" <[email protected]>
>> wrote:
>>>>>>> It is very rude of you to repeatedly spam the mailing list to
>> pressure
>>>>>>> Valve into doing whatever you want instead of working on crashes and
>>>>>>> content.
>>>>>>>
>>>>>>> Valve has already put in a huge effort making these servers less
>>>>> prominent.
>>>>>>> - Blacklist
>>>>>>> - Quickplay
>>>>>>> - Reputation
>>>>>>>
>>>>>>> It isn't perfect but blacklisting takes care of the servers you
>> don't
>>>>> like
>>>>>>> once you've spotted them. Quickplay and reputation filter most of
>> the
>>>>> ones
>>>>>>> you haven't spotted yet. No one I know has any problems finding a
>> server
>>>>>>> full of real players. Everyone I know just blacklists and move on.
>>>>>>>
>>>>>>> Server IPs do not change often since it costs money to buy new ones
>> and
>>>>> you
>>>>>>> need proper ARIN justification to get more due to the IPV4
>> shortage. The
>>>>>>> fact that you are on here spamming about it as though TF2 is going
>> to
>>>>> die
>>>>>>> out next week makes me think that you are struggling with your own
>>>>> server
>>>>>>> rather than being a concerned player.
>>>>>>>
>>>>>>> I also hate the big pay-to-win servers with fake clients, but it
>> would
>>>>> be a
>>>>>>> mistake for Valve to just de-list them, wrongly assuming no one
>> really
>>>>>>> wants to play there. I have a friend who wouldn't be playing TF2 if
>> they
>>>>>>> didn't exist and has bought hundreds of dollars worth of Mann Co
>> keys.
>>>>> And
>>>>>>> from what he tells me he isn't the only one. Yes he knows there are
>>>>> bots.
>>>>>>> The "cloaked" bots appeal to him for the same reason Valve decided
>> not
>>>>> to
>>>>>>> name bots bot1, bot2, bot3 and to have them taunt randomly.
>>>>>>>
>>>>>>> These servers still exist not because of a fake player plugin but
>>>>> because,
>>>>>>> as much as it pains us to believe, some players actually prefer
>> them.
>>>>>>> No one here is enthusiastic about having Valve delist servers based
>> on
>>>>>>> anonymous reports because we all know that the system will be abused
>>>>> even
>>>>>>> though they have "taken basic measures to prevent" it. We know this
>>>>> because
>>>>>>> they also took "measures" to prevent F2P players from avoiding VAC
>> bans
>>>>> by
>>>>>>> making throw-away accounts, yet I still see hackers that have made
>> at
>>>>> least
>>>>>>> 5 of them in a row and even adding their old VAC banned account on
>> their
>>>>>>> friends list.
>>>>>>>
>>>>>>> To save Valve the administration overhead and abuse, and to satisfy
>> both
>>>>>>> server administrators and players, I suggest dropping the server
>> report
>>>>>>> function and adding either of these 2 features.
>>>>>>>
>>>>>>> 1. Add a check-box for Valve-only/Favorites-only Quickplay servers.
>>>>>>>
>>>>>>> 2. Let premium players rate servers from 1 to 5 upon disconnection.
>> Each
>>>>>>> player may only vote once. To prevent voter apathy, servers are
>>>>>>> automatically rated a 5 if the player does not vote. Then the user
>> can
>>>>>>> decide for him/herself to connect to the server based on the rating
>>>>> rather
>>>>>>> than a few opinionated complainers.
>>>>>>>
>>>>>>> These two solutions address the root of the problem and lets the
>> player
>>>>>>> decide while freeing Valve to work on more content.
>>>>>>> _______________________________________________
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>> archives,
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>>>>>>>
>>>>>> _______________________________________________
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>> archives,
>>>>> please visit:
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>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>> _______________________________________________
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>> please visit:
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>>>>
>>>>
>>>>
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>> please visit:
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>>>
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