Yeah, there appears to be a missing post now. But hey, what's to be
expected from operations that try to trick users?

On Thu, Nov 3, 2011 at 1:04 AM, Brian Simon <[email protected]>wrote:

> I see no posts by any Lotusclan administrators in that thread you linked
> to. Also, did you know that Skial does not actually delete threads and ban
> users for talking about bots? There's really no credibility or proof behind
> either of your examples there.
>
> One more thing, Lotus Clan does not masquerade bots as players, just fyi
>
> On Wed, Nov 2, 2011 at 11:45 PM, coffee problem <[email protected]
> >wrote:
>
> > Hey Fletcher, Thanks for your reply. I have much appreciation for Valve
> at
> > least saying this is wrong. When I've contacted admins for a few
> > communities, they said they would stop if Valve said to do so. This seems
> > to be a clear message to cease these activities.
> >
> > http://forums.gamingterritory.com/topic/15515-are-bots-really-necessary/
> >
> > There you go, LotusClan administration admitting they use these types of
> > misleading bots to pump up server stats because "they have to do it".
> > Please do what you guys need to do, since the reporting tool has yet to
> > lead to anything. Skial likes to delete all threads and ban users
> > associated with the discussion of their bots and misleading activities,
> so
> > not so much evidence there.. Yet.
> >
> > CP
> >
> >
> > On Wed, Nov 2, 2011 at 2:50 PM, Fletcher Dunn
> > <[email protected]>wrote:
> >
> > > This is a problem we're obviously aware of.  It's definitely not that
> we
> > > don't care.  However, it is essentially an arms race that is provably
> > > unwinnable by Valve.  Furthermore, any change we make in the name of
> > > security will almost certainly cause a disruption of legitimate
> service,
> > > due to bugs on our part, or usage cases we're just not aware of.  It
> is a
> > > classic conflict between security and accessibility.
> > >
> > > Hopefully those two reasons help explain our reluctance to address
> these
> > > sorts of problems through technology.  They will create an ongoing arms
> > > race, in which we can possibly limit this activity and make it harder,
> > but
> > > probably never eliminate it completely.  Furthermore, this benefit
> comes
> > at
> > > a cost of taking resources away from adding features and fixing bugs,
> and
> > > also disrupting legitimate users.
> > >
> > > When we can do simple and safe things to make it harder to do these
> sorts
> > > of things, we will.  We have some protocol changes that will make it
> > harder
> > > to do this sort of spoofing, which have been beta tested for some time
> > now.
> > >  We'll be rolling those out in the next couple of months.
> > >
> > > Crowdsourcing using the abuse reports helps us stay out of the arms
> race,
> > > and it's the safest and simplest way to deal with this problem and many
> > > others like it.
> > >
> > > Your humble servant,
> > > Fletch
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected] [mailto:
> > > [email protected]] On Behalf Of Mart-Jan
> > Reeuwijk
> > > Sent: Wednesday, November 02, 2011 5:39 AM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
> > usage
> > > of player names/images
> > >
> > > there is some italian group that does that.
> > >
> > > they have dozens maybe even in the hundred of servers in server list,
> but
> > > all get redirected to 1 server. and those server report a variety of
> maps
> > > played, names in server lists etc. you click info, refresh, says for
> > > example dustbowl, and then join, get redirected to their server, with
> > bots,
> > > and another map then advertized in the server info. Its damn annoying.
> > And
> > > indeed, they change IP's a lot, to evade blacklisting.
> > >
> > >
> > > >________________________________
> > > >From: daniel jokiaho <[email protected]>
> > > >To: Half-Life dedicated Linux server mailing list <
> > > [email protected]>
> > > >Sent: Wednesday, 2 November 2011, 7:27
> > > >Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
> > > usage of player names/images
> > > >
> > > >what about servers on different ips and port that have exactly the
> same
> > > >players.
> > > >
> > > >I join server x. U join server y. And still we play against or with
> each
> > > >other :-(
> > > >On 2 Nov 2011 06:53, "msleeper" <[email protected]> wrote:
> > > >
> > > >> Are you sure they're not just adding more servers? Changing IPs is a
> > > >> server playerbase suicide as anyone who had it bookmarked won't be
> > > >> able to find it again. I suppose they could use those servers for
> > > >> redirects, but in theory that would get those IPs blacklisted pretty
> > > >> fast if Valve's scoring/reputation system is still in effect.
> > > >>
> > > >> On Wed, Nov 2, 2011 at 1:42 AM, Jesse Porter <[email protected]
> >
> > > >> wrote:
> > > >> > The problem with blacklisting these servers is that they seem to
> > show
> > > up
> > > >> a
> > > >> > few weeks later with a new batch of ip addresses. Can't blacklist
> > them
> > > >> > effectively when they do that.
> > > >> > On Nov 1, 2011 7:40 PM, "Robert Paulson" <[email protected]>
> > > wrote:
> > > >> >
> > > >> >> It is very rude of you to repeatedly spam the mailing list to
> > > pressure
> > > >> >> Valve into doing whatever you want instead of working on crashes
> > and
> > > >> >> content.
> > > >> >>
> > > >> >> Valve has already put in a huge effort making these servers less
> > > >> prominent.
> > > >> >>
> > > >> >> - Blacklist
> > > >> >> - Quickplay
> > > >> >> - Reputation
> > > >> >>
> > > >> >> It isn't perfect but blacklisting takes care of the servers you
> > don't
> > > >> like
> > > >> >> once you've spotted them. Quickplay and reputation filter most of
> > the
> > > >> ones
> > > >> >> you haven't spotted yet. No one I know has any problems finding a
> > > server
> > > >> >> full of real players. Everyone I know just blacklists and move
> on.
> > > >> >>
> > > >> >> Server IPs do not change often since it costs money to buy new
> ones
> > > and
> > > >> you
> > > >> >> need proper ARIN justification to get more due to the IPV4
> > shortage.
> > > The
> > > >> >> fact that you are on here spamming about it as though TF2 is
> going
> > to
> > > >> die
> > > >> >> out next week makes me think that you are struggling with your
> own
> > > >> server
> > > >> >> rather than being a concerned player.
> > > >> >>
> > > >> >> I also hate the big pay-to-win servers with fake clients, but it
> > > would
> > > >> be a
> > > >> >> mistake for Valve to just de-list them, wrongly assuming no one
> > > really
> > > >> >> wants to play there. I have a friend who wouldn't be playing TF2
> if
> > > they
> > > >> >> didn't exist and has bought hundreds of dollars worth of Mann Co
> > > keys.
> > > >> And
> > > >> >> from what he tells me he isn't the only one. Yes he knows there
> are
> > > >> bots.
> > > >> >> The "cloaked" bots appeal to him for the same reason Valve
> decided
> > > not
> > > >> to
> > > >> >> name bots bot1, bot2, bot3 and to have them taunt randomly.
> > > >> >>
> > > >> >> These servers still exist not because of a fake player plugin but
> > > >> because,
> > > >> >> as much as it pains us to believe, some players actually prefer
> > them.
> > > >> >>
> > > >> >> No one here is enthusiastic about having Valve delist servers
> based
> > > on
> > > >> >> anonymous reports because we all know that the system will be
> > abused
> > > >> even
> > > >> >> though they have "taken basic measures to prevent" it. We know
> this
> > > >> because
> > > >> >> they also took "measures" to prevent F2P players from avoiding
> VAC
> > > bans
> > > >> by
> > > >> >> making throw-away accounts, yet I still see hackers that have
> made
> > at
> > > >> least
> > > >> >> 5 of them in a row and even adding their old VAC banned account
> on
> > > their
> > > >> >> friends list.
> > > >> >>
> > > >> >> To save Valve the administration overhead and abuse, and to
> satisfy
> > > both
> > > >> >> server administrators and players, I suggest dropping the server
> > > report
> > > >> >> function and adding either of these 2 features.
> > > >> >>
> > > >> >> 1. Add a check-box for Valve-only/Favorites-only Quickplay
> servers.
> > > >> >>
> > > >> >> 2. Let premium players rate servers from 1 to 5 upon
> disconnection.
> > > Each
> > > >> >> player may only vote once. To prevent voter apathy, servers are
> > > >> >> automatically rated a 5 if the player does not vote. Then the
> user
> > > can
> > > >> >> decide for him/herself to connect to the server based on the
> rating
> > > >> rather
> > > >> >> than a few opinionated complainers.
> > > >> >>
> > > >> >> These two solutions address the root of the problem and lets the
> > > player
> > > >> >> decide while freeing Valve to work on more content.
> > > >> >> _______________________________________________
> > > >> >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >> >> please visit:
> > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >> >>
> > > >> > _______________________________________________
> > > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >> please visit:
> > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >> >
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > >_______________________________________________
> > > >To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > > >
> > > >
> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ducks
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