OK, interestingly enough, I have narrowed this issue down from suspecting the 
VM to srcds_linux itself.  Here's the scenario:

1.  One player connects, has no problem moving & playing.
2.  Second player connects, again, no problems.
3.  Third player or more connect, invariably ALL clients will freeze but not be 
disconnected from server.

One step 3 occurs I have noted the following:

1.  srcds_linux process remains running.
2.  clients cannot reconnect to the server or see it in their connection 
browsers UNTIL some status with the round changes, like sudden death being 
reached or the start of another round.  Once that occurs in the console (via 
ssh) I can reconnect & browse to the server.

NOTE:  server is reachable via ping; ping times do not vary much from 40 ms.  
In addition, a port scan shows port 27015 is open, apparently just not 
responding.

Here's where it gets interesting.  Once I can reconnect to the server if it's 
on the same map I can cause the client freeze with just one client.  As soon as 
the new round begins and after the 30 second wait for players, as soon as I 
leave the resupply/protected area of either base the same freeze occurs along 
with the inability to reconnect or view the server in browser.

I've tried tweaking various settings in the server.cfg but somehow I don't 
think that's the issue here...

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