You're right. Someone told me, tha there are many other games wich allows
to change maxplayers during the game (like UT over a WI). I think the
maxplayers cvar is a funny thing in css for admins who hosts thier own
servers. Provider have to monitoring thier servers.

Thanks for reply

2012/1/4 msleeper <[email protected]>

> If you're not monitoring your servers' max clients, you aren't fit to
> be accepting money in exchange for the server.
>
> On Tue, Jan 3, 2012 at 6:36 PM, 1nsane <[email protected]> wrote:
> > It does.
> >
> > There's multiple ways to change it after that command line option is set.
> > With or without plugins. Most of which have already been discussed in
> this
> > thread.
> >
> > Again, there's better things for Valve to focus on than this. All the big
> > GSPs already had this value monitored for years. There's no reason to
> lock
> > anything further now.
> >
> > On Tue, Jan 3, 2012 at 6:11 PM, PharaohsPaw <[email protected]>
> wrote:
> >
> >> IIRC what you set on the commandline *IS* the highest you can set it,
> and
> >> although I'm less certain about this, I don't think any attempt to set
> >> maxplayers to a higher value than what was set on the server command
> line
> >> will work.
> >>
> >>
> >>
> >> > You can change the cvar maxplayers before the game starts.
> >> > When you put this two lines in your autoexec.cfg the maxplayers cvar
> is
> >> > overwritten and fixed (tested with css):
> >> >
> >> > maxplayers 64
> >> > map de_dust
> >> >
> >> > Maybe Valve can lock maxplayers, when it is set with -maxplyers in the
> >> > start command.
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> >>
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