Have you checked to see if you have any blocking database calls when a
player connects?

On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe
<[email protected]> wrote:
> Do you have downloads on you server? If not then idk, could be anything 
> unless you give us some more info
> --
> Sent from my Android phone with K-9 Mail. Please excuse my brevity.
>
> Tyler Davies <[email protected]> wrote:
>
> getconf LONG_BIT returns
>
> 64
>
> So yes.
>
> On Thu, Mar 8, 2012 at 1:32 PM, Cameron Munroe 
> <[email protected]>wrote:
>
>> 64bit?
>> --
>> Sent from my Android phone with K-9 Mail. Please excuse my brevity.
>>
>> Tyler Davies <[email protected]> wrote:
>>
>> I'm also suffering from the same issue. I host 3 TF2 servers on the same
>> machine. I've tried disabling HLStatsX with no change as far as the lag
>> when a player connects. I've even gone far enough to disable Metamod and
>> Sourcemod, still no change. So, I've come to the conclusion that there is
>> nothing I can do.
>>
>> The machine itself is an i7-Sandybridge with 8 GB of DDR3, OS is Debian.
>> Replay is enabled on two of the servers but the third is disabled. The lag
>> is at it's worst when multiple players join one server. It is totally
>> independent, meaning the lag only occurs on one SRCDS instance when a
>> player connects rather than all of them. I've tried monitoring the usage
>> when the spikes happen but there is no change in CPU or virtual and
>> resident memory. It stays constant the entire time.
>>
>> Any idea what could be causing this? To rule out that the machine is
>> overloaded (which the numbers don't lie, it's nowhere near it's threshold)
>> I shut off two of the SRCDS instances. Even then, the lag was still
>> occurring. I really hope this wont cause more problems in the future, I
>> love TF2 too much to see this happen. :(
>>
>> On Thu, Mar 8, 2012 at 12:37 AM, ics <[email protected]> wrote:
>>
>> > I also have 2 different machines running multiple servers. Something
>> > happens on player connect that might cause small lag spike for everyone
>> on
>> > the server.
>> >
>> > -ics
>> >
>> > 8.3.2012 6:39, Kyle Sanderson kirjoitti:
>> >
>> > This is occurring on two different servers, I don't think it's CPU.
>> >>
>> >> Kyle.
>> >>
>> >> On Wed, Mar 7, 2012 at 4:37 PM, Jesse Molina<[email protected]>
>> >> wrote:
>> >>
>> >> Use 'htop -d 1' to watch your CPU at a higher resolution. This won't
>> >>> catch all bursts, but it is better than writing your own logging app.
>> >>>
>> >>> Use 'nload -t 10' to watch your interface usage at a higher resolution.
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> Eric Riemers wrote:
>> >>>
>> >>> Maybe it's just a setting ..
>> >>>>
>> >>>> I've got some "lag" issues, it is as if you play the game and then
>> send
>> >>>> back
>> >>>> a few ticks. Then its ok for some time and then it happens again at
>> >>>> random.
>> >>>> Feels like I set some setting incorrectly, because it really feels
>> like
>> >>>> you
>> >>>> get pushed back a few moments in time.
>> >>>>
>> >>>> Have this on CS:S, although the TF2 on the same box runs fine for me.
>> >>>> (and I
>> >>>> just copied over the rate settings and such from tf2 with no luck)
>> >>>>
>> >>>> Any ideas?
>> >>>>
>> >>>> Eric
>> >>>>
>> >>>>
>> >>>>_____________________________________________
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>> >>>>
>> >>>> --
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>> >>> # Mail = [email protected]
>> >>> # Page = [email protected]
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>> >>;
>> >>>
>> >>>
>> >>>
>> >>>
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