I let the server run its test like normal before it starts  up.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of daniel
jokiaho
Sent: woensdag 7 maart 2012 15:21
To: [email protected]
Subject: Re: [hlds_linux] jump back lag ;p

Perhaps clock drifting?

On 2012-03-07 14:16, Eric Riemers wrote:
> Indeed it was not, cleared out any logs.. still the same. Took a while 
> to delete though.. :P
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: woensdag 7 maart 2012 14:11
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] jump back lag ;p
>
> Isn't a log issue
>
> -ics
>
> 7.3.2012 13:33, [email protected] kirjoitti:
>> Off topic because this isn't the OP's problem, but we had such an 
>> issue on
> player connect which was traced to a log file written to by either 
> sourcemod or hlstatsx directly whenever a player joined. The log had 
> never been rotated and was massive. Truncating the file resolved the
issue.
>> ics<[email protected]>   wrote:
>>
>> I've seen this "slight lag" upon when player joins to TF2 server but 
>> not every time. I've assumed that the fault is in hlstatsx that 
>> checks the players country where he comes from and that is the cause. 
>> Does any one of you who have the issue use hlstats or am i in the 
>> same boat
> with you?
>> Also i'm interested to know if there is any interaction between 
>> server and steam that might cause this when player connects to a server?
>>
>> -ics
>>
>>
>> 7.3.2012 12:09, Russell Smith kirjoitti:
>>> If your issue is the same as mine, I tried running my server vanilla 
>>> with no metamod/sourcemod and still had the same problem.
>>>
>>> On 3/7/2012 2:02 AM, Eric Riemers wrote:
>>>> In my case its all the players on the server (CS:S) .. I tested it 
>>>> myself and had the same issue. Normally if just 1 or 2 scream lag 
>>>> you can ignore it because it could be on their end.
>>>>
>>>> I have only gotten a few complaints from players that they indeed 
>>>> see a dip when a new player connected. Although this could also 
>>>> just be plugin related.
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