Clock isn't drifting. I even have a script that rums 6am which corrects it if it does.

-ics

7.3.2012 16:56, Eric Riemers kirjoitti:
I let the server run its test like normal before it starts  up.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of daniel
jokiaho
Sent: woensdag 7 maart 2012 15:21
To: [email protected]
Subject: Re: [hlds_linux] jump back lag ;p

Perhaps clock drifting?

On 2012-03-07 14:16, Eric Riemers wrote:
Indeed it was not, cleared out any logs.. still the same. Took a while
to delete though.. :P

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: woensdag 7 maart 2012 14:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p

Isn't a log issue

-ics

7.3.2012 13:33, [email protected] kirjoitti:
Off topic because this isn't the OP's problem, but we had such an
issue on
player connect which was traced to a log file written to by either
sourcemod or hlstatsx directly whenever a player joined. The log had
never been rotated and was massive. Truncating the file resolved the
issue.
ics<[email protected]>    wrote:

I've seen this "slight lag" upon when player joins to TF2 server but
not every time. I've assumed that the fault is in hlstatsx that
checks the players country where he comes from and that is the cause.
Does any one of you who have the issue use hlstats or am i in the
same boat
with you?
Also i'm interested to know if there is any interaction between
server and steam that might cause this when player connects to a server?

-ics


7.3.2012 12:09, Russell Smith kirjoitti:
If your issue is the same as mine, I tried running my server vanilla
with no metamod/sourcemod and still had the same problem.

On 3/7/2012 2:02 AM, Eric Riemers wrote:
In my case its all the players on the server (CS:S) .. I tested it
myself and had the same issue. Normally if just 1 or 2 scream lag
you can ignore it because it could be on their end.

I have only gotten a few complaints from players that they indeed
see a dip when a new player connected. Although this could also
just be plugin related.
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