There are already some options clientside to block output of plugins, only not 
working enough imo. 

cl_showtextmsg "1" // def. "1", Enable/disable text messages printing on the 
screen.
cl_showpluginmessages "1" // def. "1", Allow plugins to display messages to you 
(if it only would work)
cl_chatfilters "63" // def. "63" Stores the chat filter settings 63 = 00111111 
binary = all on.
// 00000001 =  1,    Show Joins/leaves in chat
// 00000010 =  2,    Show Name Changes in chat
// 00000100 =  4,    Show Public Chat (disable for only team chat ?? )
// 00001000 =  8,    Show Server Messages (if only this would work on messages 
from plugins...)
// 00010000 = 16,    Show Team Changes
// 00100000 = 32,    Show Achievement Announce
// 00011111 = 31,    Show: Joins/Leaves, NameChanges, Public chat, team changes.

It is just not blocking those "stats" in mid-screen and other stuff, keep 
having to type "hlx_display 0"  to get rid of the chat being 20 lines of stats 
crap, the game announcements etc and the thing one wants to read, the 1 line of 
chat there from a player, gets flooded over.



>________________________________
> From: dan <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Friday, 11 May 2012, 14:30
>Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
> 
>On 11/05/2012 13:09, Eli Witt wrote:
>> You could always stop your servers, uninstall TF2 and stop complaining.
>
>I only said  "Please add something to disable this client side."
>That's hardly a complaint. Just a polite request.
>
>It would seem completely melodramatic to stop playing TF2 entirely because of 
>a new coloured text option.
>
>I'd suggest the immediate reactions from others to the (misunderstanding) that 
>clients were getting the ability shows that coloured chat, in general, is not 
>perceived as a good idea.
>
>Whilst their reaction to the coloured chat, are right in my opinion, I think 
>the idea the subset of people who can use it makes the problem go away is  
>flawed.
>
>So, if your reaction to my post was because I gave the impression that I doubt 
>admins and plugin writers are more likely to use this feature well than 
>clients are, then I'm pleased, because that's exactly the impression I was 
>hoping to get across.
>
>> And if you think that plugin authors are going to go overboard adding
>> "stupid colors" then it's a pretty damned good thing that 99.8% of plugins
>> are *open source* isn't it?
>
>That doesn't really help someone joining a server with a particular plugin 
>installed.
>
>-- Dan.
>
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