We're fixing this for a release later today. Also, we've found an issue with MvM servers that have a value set for mp_timelimit. When the timelimit hits the server gets into a state that it can't recover from. For now, you should set mp_timelimit 0 on MvM dedicated servers. We're working on a fix for this, too.
-Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com Sent: Thursday, August 16, 2012 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... This needs fixing immediately. Crashing too many times and it requires someone to go and press OK. On 16/08/2012 18:30, Game-Over wrote: And again the same here, also Windows 2008(R2) - all servers - same errors. On 16/08/2012 17:21, E. Olsen wrote: Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error( Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation" in the crash dumps. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux