Also seeing this on my MvM Servers very often (and some others too)
player/demo.mdl : Run_ITEM1 (X -1 Y 0) missing movement

-----Ursprüngliche Nachricht-----
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ryan
Stecker
Gesendet: Donnerstag, 16. August 2012 20:59
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

Will there be a fix for sound precache crashing?

The ones that give this warning:
Warning:  Table soundprecache is full, can't add
vo\taunts\scout_taunts18.wav

On Thu, Aug 16, 2012 at 1:53 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We're fixing this for a release later today.
>
> Also, we've found an issue with MvM servers that have a value set for 
> mp_timelimit.  When the timelimit hits the server gets into a state 
> that it can't recover from.  For now, you should set mp_timelimit 0 on 
> MvM dedicated servers.  We're working on a fix for this, too.
>
> -Eric
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
> Sent: Thursday, August 16, 2012 11:50 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
>
> This needs fixing immediately. Crashing too many times and it requires 
> someone to go and press OK.
>
>
> On 16/08/2012 18:30, Game-Over wrote:
>
> And again the same here, also Windows 2008(R2) - all servers - same
errors.
> On 16/08/2012 17:21, E. Olsen wrote:
> Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour 
> or two with "Sys_Error( Host_Error: Overflow error writing string 
> table baseline ServerMapCycle" or "Engine error: Host_Error: Overflow 
> error writing string table baseline GameRulesCreation" in the crash dumps.
>
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