We're going to start rolling out this up in 30 minutes. It will be a mandatory 
update for TF2.

-Eric


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 5:44 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

Update:  We're still gathering fixes and testing. The update won't be out until 
early tomorrow.

-Eric


From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 11:53 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

We're fixing this for a release later today.

Also, we've found an issue with MvM servers that have a value set for 
mp_timelimit.  When the timelimit hits the server gets into a state that it 
can't recover from.  For now, you should set mp_timelimit 0 on MvM dedicated 
servers.  We're working on a fix for this, too.

-Eric



From: [email protected] 
[mailto:[email protected]] On Behalf Of AeroliteGaming.com
Sent: Thursday, August 16, 2012 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

This needs fixing immediately. Crashing too many times and it requires someone 
to go and press OK.


On 16/08/2012 18:30, Game-Over wrote:

And again the same here, also Windows 2008(R2) - all servers - same errors.
On 16/08/2012 17:21, E. Olsen wrote:
Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two 
with "Sys_Error( Host_Error: Overflow error writing string table baseline 
ServerMapCycle" or "Engine error: Host_Error: Overflow error writing string 
table baseline GameRulesCreation" in the crash dumps.

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