Do you know of the soundprecache overflow issue?
On 8/16/2012 5:44 PM, Eric Smith wrote:
Update: We're still gathering fixes and testing. The update won't be out until
early tomorrow.
-Eric
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 11:53 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
We're fixing this for a release later today.
Also, we've found an issue with MvM servers that have a value set for
mp_timelimit. When the timelimit hits the server gets into a state that it
can't recover from. For now, you should set mp_timelimit 0 on MvM dedicated
servers. We're working on a fix for this, too.
-Eric
From: [email protected]
[mailto:[email protected]] On Behalf Of AeroliteGaming.com
Sent: Thursday, August 16, 2012 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
This needs fixing immediately. Crashing too many times and it requires someone
to go and press OK.
On 16/08/2012 18:30, Game-Over wrote:
And again the same here, also Windows 2008(R2) - all servers - same errors.
On 16/08/2012 17:21, E. Olsen wrote:
Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with "Sys_Error(
Host_Error: Overflow error writing string table baseline ServerMapCycle" or "Engine
error: Host_Error: Overflow error writing string table baseline GameRulesCreation" in the
crash dumps.
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