Any update on timing of this patch? 

Thanks

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 8:44 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

Update:  We're still gathering fixes and testing. The update won't be out
until early tomorrow.

-Eric


From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Thursday, August 16, 2012 11:53 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

We're fixing this for a release later today.

Also, we've found an issue with MvM servers that have a value set for
mp_timelimit.  When the timelimit hits the server gets into a state that it
can't recover from.  For now, you should set mp_timelimit 0 on MvM dedicated
servers.  We're working on a fix for this, too.

-Eric



From: [email protected]
[mailto:[email protected]] On Behalf Of AeroliteGaming.com
Sent: Thursday, August 16, 2012 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...

This needs fixing immediately. Crashing too many times and it requires
someone to go and press OK.


On 16/08/2012 18:30, Game-Over wrote:

And again the same here, also Windows 2008(R2) - all servers - same errors.
On 16/08/2012 17:21, E. Olsen wrote:
Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two
with "Sys_Error( Host_Error: Overflow error writing string table baseline
ServerMapCycle" or "Engine error: Host_Error: Overflow error writing string
table baseline GameRulesCreation" in the crash dumps.

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