Rudy Bleeker wrote:
I've had no crashes yet with the 'quit' command, but I did see a crash
when players succesfully voted to restart the mission. That got me
thinking that a succesfull 'restart mission' vote perhaps issues the
_restart command?
Threadjacking here.
The crash-on-quit issue is still an issue. It seems like we are
basically where we were about six months ago, plus what looks like some
new issues specific to MvM servers.
Servers with a longer uptime and usage will crash on quit very reliably.
Worse, MvM servers are hanging on quit, rather than crashing, quite
regularly and must be killed.
The control script that I use gives the process three seconds to clean
up it's PID file before I get violent with it. Processes with an uptime
of 24-hours crash or hang the majority of the time, and I'd put it up in
the > 75% of the time area.
The more recent issues of servers crashing on quit even with an uptime
of less than ten minutes seems to be resolved though.
Note that my comments above are specific to TF2 on Linux and I only care
for a small handful of servers.
--
# Jesse Molina
# Mail = [email protected]
# Cell = 1-602-323-7608
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