My comments were including the use of the new binaries. FYI, they did
release those into an official update.
Calvin Judy wrote:
Hello Jesse,
There were some binaries posted probably a week ago, that were supposed
to fix the crashes on quit and _restart to my understanding.
I beleive Fletch said they would implement the binaries if feedback was
good, are you running those binaries? Unless they've released
the update with those, you will most likely still be getting crashes on
quit & _restart.
(Here's the binaries link:
http://media.steampowered.com/apps/440/linux_steam_bins.zip)
----- Original Message ----- From: "Jesse Molina" <[email protected]>
To: "Half-Life dedicated Linux server mailing list"
<[email protected]>
Sent: Tuesday, August 28, 2012 2:10 PM
Subject: Re: [hlds_linux] _restart / loadout issue.
Rudy Bleeker wrote:
I've had no crashes yet with the 'quit' command, but I did see a crash
when players succesfully voted to restart the mission. That got me
thinking that a succesfull 'restart mission' vote perhaps issues the
_restart command?
Threadjacking here.
The crash-on-quit issue is still an issue. It seems like we are
basically where we were about six months ago, plus what looks like
some new issues specific to MvM servers.
Servers with a longer uptime and usage will crash on quit very reliably.
Worse, MvM servers are hanging on quit, rather than crashing, quite
regularly and must be killed.
The control script that I use gives the process three seconds to clean
up it's PID file before I get violent with it. Processes with an
uptime of 24-hours crash or hang the majority of the time, and I'd put
it up in the > 75% of the time area.
The more recent issues of servers crashing on quit even with an uptime
of less than ten minutes seems to be resolved though.
Note that my comments above are specific to TF2 on Linux and I only
care for a small handful of servers.
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# Jesse Molina
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