On my stock TF2 server with addons directory, dumpstringtables says this:
Table ParticleEffectNames
1006/1024 items
Meaning that maps and addons have a grand total of 18 particle effects
they can use.
It's not uncommon to see errors when loading custom maps because they
use more than 18 particle effects. Additionally, on maps that use more
than 18 effects, clients tend to crash immediately after the map change,
even on maps that previously worked fine (such as pl_cashworks). Can
this please be fixed, perhaps by removing the MvM particle names on
non-MvM maps like we did with sounds?
I'm also confused from this same log. In my log, at the top, I see this:
soundprecache: 7872/8192 (96% full)
Then later down, I see this:
Table soundprecache
4064/8192 items
One of these numbers has to be wrong. Are the MvM sounds being removed
from the precache post-server start? If so, is it possible to use an
SDK call to remove sounds from the precache? I can think of at lease
one SourceMod plugin that could desperately use this functionality.
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