Made my day.
> Date: Mon, 1 Oct 2012 16:29:22 -0400 > From: [email protected] > To: [email protected] > Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 > ParticleEffectNames stringtable? > > At the current moment, they can't add new unusual hat effects as it'd > overflow the stringtable we were talking about. So... it has a direct > impact on potential future key sales. :P > > On 10/1/2012 4:25 PM, Eli Witt wrote: > > Are you kidding? Then they wouldn't be able to add more hats. > > > > On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen <[email protected]> wrote: > > > >> Valve seriously needs to remove the unneeded particle effects and all that > >> shizzle, too bad we have to use 3rd party fixes for fixing this. > >> Also, thanks! > >> > >>> Date: Mon, 1 Oct 2012 15:52:28 -0400 > >>> From: [email protected] > >>> To: [email protected] > >>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from > >> TF2 ParticleEffectNames stringtable? > >>> I attached the new version to this post: > >>> https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's > >>> compiled from this Source: > >>> https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly > >>> modified Makefile from the SourceMod sample_ext extension. > >>> > >>> My addon-less system has 1006 particle effect names loaded. On my Freak > >>> Fortress 2 server with this loaded, it has 970 particle effect names > >> loaded. > >>> Still not ideal, but there aren't that many MvM particles in the > >>> stringtables dump, so a large gain wasn't expected. > >>> > >>> On 10/1/2012 3:33 PM, Michael Johansen wrote: > >>>> Oh nice, could you reply back on the mailinglist when you've done it? > >>>> > >>>> > >>>>> Date: Mon, 1 Oct 2012 15:32:02 -0400 > >>>>> From: [email protected] > >>>>> To: [email protected]; [email protected] > >>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects > >> from TF2 ParticleEffectNames stringtable? > >>>>> *sigh* I just checked the extension version in the console, and it's > >>>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip. > >>>>> I assume that a new Linux version was never compiled. > >>>>> > >>>>> Fine, I'll compile it myself and post it to the SourceMod thread; I > >> also > >>>>> pointed out that it's the wrong version over there. > >>>>> > >>>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote: > >>>>>> Hi Ross, > >>>>>> > >>>>>> Check out https://forums.alliedmods.net/showthread.php?t=193515 > >>>>>> > >>>>>> Thanks, > >>>>>> Kyle. > >>>>>> > >>>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected] > >>>>>> <mailto:[email protected]>> wrote: > >>>>>> > >>>>>> On my stock TF2 server with addons directory, dumpstringtables > >>>>>> says this: > >>>>>> > >>>>>> Table ParticleEffectNames > >>>>>> 1006/1024 items > >>>>>> > >>>>>> Meaning that maps and addons have a grand total of 18 particle > >>>>>> effects they can use. > >>>>>> > >>>>>> It's not uncommon to see errors when loading custom maps because > >>>>>> they use more than 18 particle effects. Additionally, on maps > >>>>>> that use more than 18 effects, clients tend to crash immediately > >>>>>> after the map change, even on maps that previously worked fine > >>>>>> (such as pl_cashworks). Can this please be fixed, perhaps by > >>>>>> removing the MvM particle names on non-MvM maps like we did with > >>>>>> sounds? > >>>>>> > >>>>>> I'm also confused from this same log. In my log, at the top, I > >>>>>> see this: > >>>>>> soundprecache: 7872/8192 (96% full) > >>>>>> > >>>>>> Then later down, I see this: > >>>>>> Table soundprecache > >>>>>> 4064/8192 items > >>>>>> > >>>>>> One of these numbers has to be wrong. Are the MvM sounds being > >>>>>> removed from the precache post-server start? If so, is it > >>>>>> possible to use an SDK call to remove sounds from the precache? > >> I > >>>>>> can think of at lease one SourceMod plugin that could > >> desperately > >>>>>> use this functionality. > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

