Oh nice, could you reply back on the mailinglist when you've done it?

> Date: Mon, 1 Oct 2012 15:32:02 -0400
> From: [email protected]
> To: [email protected]; [email protected]
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> ParticleEffectNames stringtable?
> 
> *sigh* I just checked the extension version in the console, and it's 
> reporting the old NoMvM version, despite being from nomvm2_binary.zip.  
> I assume that a new Linux version was never compiled.
> 
> Fine, I'll compile it myself and post it to the SourceMod thread; I also 
> pointed out that it's the wrong version over there.
> 
> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> > Hi Ross,
> >
> > Check out https://forums.alliedmods.net/showthread.php?t=193515
> >
> > Thanks,
> > Kyle.
> >
> > On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected] 
> > <mailto:[email protected]>> wrote:
> >
> >     On my stock TF2 server with addons directory, dumpstringtables
> >     says this:
> >
> >     Table ParticleEffectNames
> >       1006/1024 items
> >
> >     Meaning that maps and addons have a grand total of 18 particle
> >     effects they can use.
> >
> >     It's not uncommon to see errors when loading custom maps because
> >     they use more than 18 particle effects.  Additionally, on maps
> >     that use more than 18 effects, clients tend to crash immediately
> >     after the map change, even on maps that previously worked fine
> >     (such as pl_cashworks).  Can this please be fixed, perhaps by
> >     removing the MvM particle names on non-MvM maps like we did with
> >     sounds?
> >
> >     I'm also confused from this same log.  In my log, at the top, I
> >     see this:
> >     soundprecache: 7872/8192 (96% full)
> >
> >     Then later down, I see this:
> >     Table soundprecache
> >       4064/8192 items
> >
> >     One of these numbers has to be wrong.  Are the MvM sounds being
> >     removed from the precache post-server start?  If so, is it
> >     possible to use an SDK call to remove sounds from the precache?  I
> >     can think of at lease one SourceMod plugin that could desperately
> >     use this functionality.
> >
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> >
> >
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