*sigh* I just checked the extension version in the console, and it's reporting the old NoMvM version, despite being from nomvm2_binary.zip. I assume that a new Linux version was never compiled.

Fine, I'll compile it myself and post it to the SourceMod thread; I also pointed out that it's the wrong version over there.

On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
Hi Ross,

Check out https://forums.alliedmods.net/showthread.php?t=193515

Thanks,
Kyle.

On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected] <mailto:[email protected]>> wrote:

    On my stock TF2 server with addons directory, dumpstringtables
    says this:

    Table ParticleEffectNames
      1006/1024 items

    Meaning that maps and addons have a grand total of 18 particle
    effects they can use.

    It's not uncommon to see errors when loading custom maps because
    they use more than 18 particle effects.  Additionally, on maps
    that use more than 18 effects, clients tend to crash immediately
    after the map change, even on maps that previously worked fine
    (such as pl_cashworks).  Can this please be fixed, perhaps by
    removing the MvM particle names on non-MvM maps like we did with
    sounds?

    I'm also confused from this same log.  In my log, at the top, I
    see this:
    soundprecache: 7872/8192 (96% full)

    Then later down, I see this:
    Table soundprecache
      4064/8192 items

    One of these numbers has to be wrong.  Are the MvM sounds being
    removed from the precache post-server start?  If so, is it
    possible to use an SDK call to remove sounds from the precache?  I
    can think of at lease one SourceMod plugin that could desperately
    use this functionality.

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