Nah, will only be done when they want to add the 19th effect...

Minutes in Valve time isn't anytime "soon".

https://developer.valvesoftware.com/wiki/Valve_Time



>________________________________
> From: doc <[email protected]>
>To: Half-Life dedicated Linux server mailing list 
><[email protected]> 
>Sent: Monday, 1 October 2012, 22:44
>Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
>ParticleEffectNames stringtable?
> 
>This will be hotfixed in minutes, fastest turnaround from bug to patch.
>
>On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose <[email protected]> wrote:
>
>> At the current moment, they can't add new unusual hat effects as it'd
>> overflow the stringtable we were talking about.  So... it has a direct
>> impact on potential future key sales. :P
>>
>>
>> On 10/1/2012 4:25 PM, Eli Witt wrote:
>>
>>> Are you kidding? Then they wouldn't be able to add more hats.
>>>
>>> On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen <[email protected]>
>>> wrote:
>>>
>>>  Valve seriously needs to remove the unneeded particle effects and all
>>>> that
>>>> shizzle, too bad we have to use 3rd party fixes for fixing this.
>>>> Also, thanks!
>>>>
>>>>  Date: Mon, 1 Oct 2012 15:52:28 -0400
>>>>> From: [email protected]
>>>>> To: [email protected].**com<[email protected]>
>>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from
>>>>>
>>>> TF2 ParticleEffectNames stringtable?
>>>>
>>>>> I attached the new version to this post:
>>>>> https://forums.alliedmods.net/**showpost.php?p=1810648&**postcount=60<https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60>It's
>>>>> compiled from this Source:
>>>>> https://dl.dropbox.com/u/**99606/nomvm/nomvm2_source.zip<https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip>
>>>>>  using a slightly
>>>>> modified Makefile from the SourceMod sample_ext extension.
>>>>>
>>>>> My addon-less system has 1006 particle effect names loaded.  On my Freak
>>>>> Fortress 2 server with this loaded, it has 970 particle effect names
>>>>>
>>>> loaded.
>>>>
>>>>> Still not ideal, but there aren't that many MvM particles in the
>>>>> stringtables dump, so a large gain wasn't expected.
>>>>>
>>>>> On 10/1/2012 3:33 PM, Michael Johansen wrote:
>>>>>
>>>>>> Oh nice, could you reply back on the mailinglist when you've done it?
>>>>>>
>>>>>>
>>>>>>  Date: Mon, 1 Oct 2012 15:32:02 -0400
>>>>>>> From: [email protected]
>>>>>>> To: [email protected]; 
>>>>>>> [email protected].**com<[email protected]>
>>>>>>> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects
>>>>>>>
>>>>>> from TF2 ParticleEffectNames stringtable?
>>>>
>>>>> *sigh* I just checked the extension version in the console, and it's
>>>>>>> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
>>>>>>> I assume that a new Linux version was never compiled.
>>>>>>>
>>>>>>> Fine, I'll compile it myself and post it to the SourceMod thread; I
>>>>>>>
>>>>>> also
>>>>
>>>>> pointed out that it's the wrong version over there.
>>>>>>>
>>>>>>> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
>>>>>>>
>>>>>>>> Hi Ross,
>>>>>>>>
>>>>>>>> Check out 
>>>>>>>> https://forums.alliedmods.net/**showthread.php?t=193515<https://forums.alliedmods.net/showthread.php?t=193515>
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Kyle.
>>>>>>>>
>>>>>>>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected]
>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>
>>>>>>>>       On my stock TF2 server with addons directory, dumpstringtables
>>>>>>>>       says this:
>>>>>>>>
>>>>>>>>       Table ParticleEffectNames
>>>>>>>>         1006/1024 items
>>>>>>>>
>>>>>>>>       Meaning that maps and addons have a grand total of 18 particle
>>>>>>>>       effects they can use.
>>>>>>>>
>>>>>>>>       It's not uncommon to see errors when loading custom maps
>>>>>>>> because
>>>>>>>>       they use more than 18 particle effects.  Additionally, on maps
>>>>>>>>       that use more than 18 effects, clients tend to crash
>>>>>>>> immediately
>>>>>>>>       after the map change, even on maps that previously worked fine
>>>>>>>>       (such as pl_cashworks).  Can this please be fixed, perhaps by
>>>>>>>>       removing the MvM particle names on non-MvM maps like we did
>>>>>>>> with
>>>>>>>>       sounds?
>>>>>>>>
>>>>>>>>       I'm also confused from this same log.  In my log, at the top, I
>>>>>>>>       see this:
>>>>>>>>       soundprecache: 7872/8192 (96% full)
>>>>>>>>
>>>>>>>>       Then later down, I see this:
>>>>>>>>       Table soundprecache
>>>>>>>>         4064/8192 items
>>>>>>>>
>>>>>>>>       One of these numbers has to be wrong.  Are the MvM sounds being
>>>>>>>>       removed from the precache post-server start?  If so, is it
>>>>>>>>       possible to use an SDK call to remove sounds from the precache?
>>>>>>>>
>>>>>>>   I
>>>>
>>>>>       can think of at lease one SourceMod plugin that could
>>>>>>>>
>>>>>>> desperately
>>>>
>>>>>       use this functionality.
>>>>>>>>
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>>>>>>>>
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