Valve seriously needs to remove the unneeded particle effects and all that 
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!

> Date: Mon, 1 Oct 2012 15:52:28 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> ParticleEffectNames stringtable?
> 
> I attached the new version to this post: 
> https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's 
> compiled from this Source: 
> https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip  using a slightly 
> modified Makefile from the SourceMod sample_ext extension.
> 
> My addon-less system has 1006 particle effect names loaded.  On my Freak 
> Fortress 2 server with this loaded, it has 970 particle effect names loaded.
> 
> Still not ideal, but there aren't that many MvM particles in the 
> stringtables dump, so a large gain wasn't expected.
> 
> On 10/1/2012 3:33 PM, Michael Johansen wrote:
> > Oh nice, could you reply back on the mailinglist when you've done it?
> >
> >
> >> Date: Mon, 1 Oct 2012 15:32:02 -0400
> >> From: [email protected]
> >> To: [email protected]; [email protected]
> >> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 
> >> ParticleEffectNames stringtable?
> >>
> >> *sigh* I just checked the extension version in the console, and it's
> >> reporting the old NoMvM version, despite being from nomvm2_binary.zip.
> >> I assume that a new Linux version was never compiled.
> >>
> >> Fine, I'll compile it myself and post it to the SourceMod thread; I also
> >> pointed out that it's the wrong version over there.
> >>
> >> On 10/1/2012 3:21 PM, Kyle Sanderson wrote:
> >>> Hi Ross,
> >>>
> >>> Check out https://forums.alliedmods.net/showthread.php?t=193515
> >>>
> >>> Thanks,
> >>> Kyle.
> >>>
> >>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected]
> >>> <mailto:[email protected]>> wrote:
> >>>
> >>>      On my stock TF2 server with addons directory, dumpstringtables
> >>>      says this:
> >>>
> >>>      Table ParticleEffectNames
> >>>        1006/1024 items
> >>>
> >>>      Meaning that maps and addons have a grand total of 18 particle
> >>>      effects they can use.
> >>>
> >>>      It's not uncommon to see errors when loading custom maps because
> >>>      they use more than 18 particle effects.  Additionally, on maps
> >>>      that use more than 18 effects, clients tend to crash immediately
> >>>      after the map change, even on maps that previously worked fine
> >>>      (such as pl_cashworks).  Can this please be fixed, perhaps by
> >>>      removing the MvM particle names on non-MvM maps like we did with
> >>>      sounds?
> >>>
> >>>      I'm also confused from this same log.  In my log, at the top, I
> >>>      see this:
> >>>      soundprecache: 7872/8192 (96% full)
> >>>
> >>>      Then later down, I see this:
> >>>      Table soundprecache
> >>>        4064/8192 items
> >>>
> >>>      One of these numbers has to be wrong.  Are the MvM sounds being
> >>>      removed from the precache post-server start?  If so, is it
> >>>      possible to use an SDK call to remove sounds from the precache?  I
> >>>      can think of at lease one SourceMod plugin that could desperately
> >>>      use this functionality.
> >>>
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> >>>
> >>>
> >>>
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