Valve seriously needs to remove the unneeded particle effects and all that shizzle, too bad we have to use 3rd party fixes for fixing this. Also, thanks!
> Date: Mon, 1 Oct 2012 15:52:28 -0400 > From: [email protected] > To: [email protected] > Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 > ParticleEffectNames stringtable? > > I attached the new version to this post: > https://forums.alliedmods.net/showpost.php?p=1810648&postcount=60 It's > compiled from this Source: > https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly > modified Makefile from the SourceMod sample_ext extension. > > My addon-less system has 1006 particle effect names loaded. On my Freak > Fortress 2 server with this loaded, it has 970 particle effect names loaded. > > Still not ideal, but there aren't that many MvM particles in the > stringtables dump, so a large gain wasn't expected. > > On 10/1/2012 3:33 PM, Michael Johansen wrote: > > Oh nice, could you reply back on the mailinglist when you've done it? > > > > > >> Date: Mon, 1 Oct 2012 15:32:02 -0400 > >> From: [email protected] > >> To: [email protected]; [email protected] > >> Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 > >> ParticleEffectNames stringtable? > >> > >> *sigh* I just checked the extension version in the console, and it's > >> reporting the old NoMvM version, despite being from nomvm2_binary.zip. > >> I assume that a new Linux version was never compiled. > >> > >> Fine, I'll compile it myself and post it to the SourceMod thread; I also > >> pointed out that it's the wrong version over there. > >> > >> On 10/1/2012 3:21 PM, Kyle Sanderson wrote: > >>> Hi Ross, > >>> > >>> Check out https://forums.alliedmods.net/showthread.php?t=193515 > >>> > >>> Thanks, > >>> Kyle. > >>> > >>> On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose <[email protected] > >>> <mailto:[email protected]>> wrote: > >>> > >>> On my stock TF2 server with addons directory, dumpstringtables > >>> says this: > >>> > >>> Table ParticleEffectNames > >>> 1006/1024 items > >>> > >>> Meaning that maps and addons have a grand total of 18 particle > >>> effects they can use. > >>> > >>> It's not uncommon to see errors when loading custom maps because > >>> they use more than 18 particle effects. Additionally, on maps > >>> that use more than 18 effects, clients tend to crash immediately > >>> after the map change, even on maps that previously worked fine > >>> (such as pl_cashworks). Can this please be fixed, perhaps by > >>> removing the MvM particle names on non-MvM maps like we did with > >>> sounds? > >>> > >>> I'm also confused from this same log. In my log, at the top, I > >>> see this: > >>> soundprecache: 7872/8192 (96% full) > >>> > >>> Then later down, I see this: > >>> Table soundprecache > >>> 4064/8192 items > >>> > >>> One of these numbers has to be wrong. Are the MvM sounds being > >>> removed from the precache post-server start? If so, is it > >>> possible to use an SDK call to remove sounds from the precache? I > >>> can think of at lease one SourceMod plugin that could desperately > >>> use this functionality. > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

