Have you tried dropping in a newer steamclient binary? As far as I'm aware,
they're completely backwards compatible with each other (apart from some
initialisation functions that I *think* changed at some point).



Kind regards,
Saul Rennison


On 21 November 2012 16:37, Miles Sutcliffe <[email protected]> wrote:

> Hi,
>
> I'm in the process of butchering the Linux binaries for The Ship. I really
> love the game and I am determined to get it working on Linux again.
>
> So far I've got it talking to the master server. I edited the old server
> values of 207.173.177.12/11 to be 208.078.200.65 and .39. I have no idea
> why the second octet needs to be set to 078 to get it to translate to 64?
> The only reason the 0 is in there is for padding reasons. If someone could
> explain this to me that would be great.
>
> So great, it's up! But insecure.
>
> Now I want to get it working with VAC. My digging has lead me to believe I
> need to edit the steamclient binary and my TCP Dump shows it's going
> to 68.142.64.163 on port 27014 from source port 26900 on UDP. I cannot
> find
> any documentation as to what the current VAC IP address is.
>
> If anyone could help me out it would be very much appreciated.
>
> Regards,
>
> Miles
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