Chances are it's due to differences in tier0 and the other libraries that
steamclient depends upon. I'm not sure if these exist on Linux, but also
copy the tier0_s and vstdlib_s libraries over from where you got the new
steamclient from.



Kind regards,
Saul Rennison


On 21 November 2012 18:12, Miles Sutcliffe <[email protected]> wrote:

> Hmmm tried a variety of steamclient_i486.so binaries and now the server
> crashes
>
> "Failed to load authentication library, exiting"
>
> On 21 November 2012 17:37, Saul Rennison <[email protected]> wrote:
>
> > Have you tried dropping in a newer steamclient binary? As far as I'm
> aware,
> > they're completely backwards compatible with each other (apart from some
> > initialisation functions that I *think* changed at some point).
> >
> >
> >
> > Kind regards,
> > Saul Rennison
> >
> >
> > On 21 November 2012 16:37, Miles Sutcliffe <[email protected]> wrote:
> >
> > > Hi,
> > >
> > > I'm in the process of butchering the Linux binaries for The Ship. I
> > really
> > > love the game and I am determined to get it working on Linux again.
> > >
> > > So far I've got it talking to the master server. I edited the old
> server
> > > values of 207.173.177.12/11 to be 208.078.200.65 and .39. I have no
> idea
> > > why the second octet needs to be set to 078 to get it to translate to
> 64?
> > > The only reason the 0 is in there is for padding reasons. If someone
> > could
> > > explain this to me that would be great.
> > >
> > > So great, it's up! But insecure.
> > >
> > > Now I want to get it working with VAC. My digging has lead me to
> believe
> > I
> > > need to edit the steamclient binary and my TCP Dump shows it's going
> > > to 68.142.64.163 on port 27014 from source port 26900 on UDP. I cannot
> > > find
> > > any documentation as to what the current VAC IP address is.
> > >
> > > If anyone could help me out it would be very much appreciated.
> > >
> > > Regards,
> > >
> > > Miles
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