Hmmm tried a variety of steamclient_i486.so binaries and now the server
crashes

"Failed to load authentication library, exiting"

On 21 November 2012 17:37, Saul Rennison <[email protected]> wrote:

> Have you tried dropping in a newer steamclient binary? As far as I'm aware,
> they're completely backwards compatible with each other (apart from some
> initialisation functions that I *think* changed at some point).
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 21 November 2012 16:37, Miles Sutcliffe <[email protected]> wrote:
>
> > Hi,
> >
> > I'm in the process of butchering the Linux binaries for The Ship. I
> really
> > love the game and I am determined to get it working on Linux again.
> >
> > So far I've got it talking to the master server. I edited the old server
> > values of 207.173.177.12/11 to be 208.078.200.65 and .39. I have no idea
> > why the second octet needs to be set to 078 to get it to translate to 64?
> > The only reason the 0 is in there is for padding reasons. If someone
> could
> > explain this to me that would be great.
> >
> > So great, it's up! But insecure.
> >
> > Now I want to get it working with VAC. My digging has lead me to believe
> I
> > need to edit the steamclient binary and my TCP Dump shows it's going
> > to 68.142.64.163 on port 27014 from source port 26900 on UDP. I cannot
> > find
> > any documentation as to what the current VAC IP address is.
> >
> > If anyone could help me out it would be very much appreciated.
> >
> > Regards,
> >
> > Miles
> > _______________________________________________
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> >
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