Hi,

Sorry for the slow response, busy weekend. Yes they are ending in _s. Still
casues the crash :(

On 22 November 2012 00:02, Saul Rennison <[email protected]> wrote:

> Only the steamclient should depend upon the libraries ending in _s, are you
> sure they had that suffix?
>
> On Wednesday, November 21, 2012, Miles Sutcliffe wrote:
>
> > Gah, just tried this. Showing additional errors now relating to
> > dedicated_i686.so then if I copy that one over, more errors with sound
> > emitter binaries.
> >
> > I think I may be digging deeper into a mess. If only it were open source
> :(
> >
> > Regards,
> >
> > Miles
> >
> >
> > On 21 Nov 2012, at 18:29, Saul Rennison wrote:
> >
> > > Chances are it's due to differences in tier0 and the other libraries
> that
> > > steamclient depends upon. I'm not sure if these exist on Linux, but
> also
> > > copy the tier0_s and vstdlib_s libraries over from where you got the
> new
> > > steamclient from.
> > >
> > >
> > >
> > > Kind regards,
> > > Saul Rennison
> > >
> > >
> > > On 21 November 2012 18:12, Miles Sutcliffe <[email protected]> wrote:
> > >
> > >> Hmmm tried a variety of steamclient_i486.so binaries and now the
> server
> > >> crashes
> > >>
> > >> "Failed to load authentication library, exiting"
> > >>
> > >> On 21 November 2012 17:37, Saul Rennison <[email protected]>
> > wrote:
> > >>
> > >>> Have you tried dropping in a newer steamclient binary? As far as I'm
> > >> aware,
> > >>> they're completely backwards compatible with each other (apart from
> > some
> > >>> initialisation functions that I *think* changed at some point).
> > >>>
> > >>>
> > >>>
> > >>> Kind regards,
> > >>> Saul Rennison
> > >>>
> > >>>
> > >>> On 21 November 2012 16:37, Miles Sutcliffe <[email protected]>
> wrote:
> > >>>
> > >>>> Hi,
> > >>>>
> > >>>> I'm in the process of butchering the Linux binaries for The Ship. I
> > >>> really
> > >>>> love the game and I am determined to get it working on Linux again.
> > >>>>
> > >>>> So far I've got it talking to the master server. I edited the old
> > >> server
> > >>>> values of 207.173.177.12/11 to be 208.078.200.65 and .39. I have no
> > >> idea
> > >>>> why the second octet needs to be set to 078 to get it to translate
> to
> > >> 64?
> > >>>> The only reason the 0 is in there is for padding reasons. If someone
> > >>> could
> > >>>> explain this to me that would be great.
> > >>>>
> > >>>> So great, it's up! But insecure.
> > >>>>
> > >>>> Now I want to get it working with VAC. My digging has lead me to
> > >> believe
> > >>> I
> > >>>> need to edit the steamclient binary and my TCP Dump shows it's going
> > >>>> to 68.142.64.163 on port 27014 from source port 26900 on UDP. I
> cannot
> > >>>> find
> > >>>> any documentation as to what the current VAC IP address is.
> > >>>>
> > >>>> If anyone could help me out it would be very much appreciated.
> > >>>>
> > >>>> Regards,
> > >>>>
> > >>>> Miles
> > >>>> _______________________________________________
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> archives,
> > >>>> please visit:
> > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>>>
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> > >>> please visit:
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> > >>>
> > >> _______________________________________________
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> > >> please visit:
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> > >>
> > > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
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> > please visit:
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>
>
>
> --
>
>
> Kind regards,
> Saul Rennison
> _______________________________________________
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> please visit:
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>
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