"When the server is above 24 players" ?

Doesn't that deserve some sort of explanation? Like, as in how are you adjusting the player count?

On 2/17/2013 4:21 PM, Essay Tew Phaun wrote:
fwiw, I haven't appealed to neither Todd nor McKay to make these posts.
McKay has developed several of the plugins for our community and has access
to our systems. I would hope it counts for something that a SourceMod
plugin approver is vouching for us. I really am at a loss for why this
delisting could have happened. We don't manually set tags anywhere and we
don't attempt to remove tags. The server that got delisted runs pretty much
vanilla. No modified respawn times, when bots are online they are reflected
in the auto-added "bots" tag. When the server is above 24 players it is
reflected in "increased_maxplayers". I have emailed Tony, Eric, Fletcher
and Mike attempting to get an answer about this and will update the thread
when I receive the answer, in case we're somehow breaking a rule, but I
have no earthly idea what that rule could be. This delisting seems to have
happened shortly after this post.

Here are the tags the currently delisted server has, which are the same
ones it would have had before the delisting:

"sv_tags" = "SMDJ,_registered,bots,ctf,gameME,replays"



On Sun, Feb 17, 2013 at 4:14 PM, Todd Pettit <[email protected]> wrote:

I agree I have a good relationship with their community and the definitely
obey all of valve's rules.

----- Original Message -----
From: "Doctor McKay" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" <
[email protected]>
Sent: Sunday, February 17, 2013 3:51:26 PM
Subject: Re: [hlds_linux] [hlds] Reminder about server tags

I can vouch for him in that he's not breaking any rules.

Dr. McKay
http://www.doctormckay.com

-----Original Message-----
From: Essay Tew Phaun
Sent: Sunday, February 17, 2013 3:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Reminder about server tags

Just wanted to say that we've had a server blacklisted for the reason:

<message>
Server browser not reporting required tags (e.g. increased_maxplayers,
bots, etc)
</message>

And we've always obeyed the tag rules. We don't use any plugins that aim to
remove them and any features we use, such as bots and increased_maxplayers
automatically change the sv_tags and we've made no attempts at all to
remove them. This has to be a mistake on Valves part, the server of ours
which got blacklisted runs the exact same way our other servers run and
they're not blacklisted.

On Fri, Feb 15, 2013 at 6:52 AM, Robert Paulson
<[email protected]>wrote:

You can see the number of players on the stats page. TF2 is always in
the
top 3 or 4 games.
It's 2nd right now.

Sure look at the games list during the least active part of the day when
many of those players are idling in the only game with a huge incentive
to
idle. Try looking at the list during peak hours. The number of TF2
players
have stagnated and even dropped after 2 huge updates.

There are or were big long threads on SPUF moaning about how badly TF2
is
optimised and moaning about how sentry guns should be removed or such and
such are overpowered

There's always people complaining about anything. Again, I encourage
Fletcher to look at the evidence that people join fast respawn servers
with
hidden tags by the boat-load, and stay there all night. And they don't do
it when tags are listed. This should tell you 2 things: there's a real
demand for faster respawn, and not being on quickplay is a huge
disadvntage. Again, I don't care

The server software is free so I'm not sure what you bought. Was it
some
magic beans in exchange for a cow? :)

I don't know about you but I purchased TF2 with the expectation that
servers would be moddable like previous Source games AND not be relegated
to a ghetto deprived of new players. You really think people run modded
servers without buying the game? There is no formal contract saying that
server owners have any rights, but there is an unspoken one. And it is up
to Valve how much they want to erode this good will so that future games
don't end up like CS:GO.

Anyone that has been looking at TF2 servers now knows that you are out of
touch with what is happening right now. No one is using fake players on a
large scale anymore. Of course you wouldn't know given your 1 hour of TF2
per week.

This will be my final response to you on this matter. Don't take a lack
of
response to mean that anyone is convinced by your essay long tirades
about
how non-vanilla servers are worthless and that they all cheat. My only
purpose here was to notify Valve to look at the clear evidence.



On Fri, Feb 15, 2013 at 3:11 AM, dan <[email protected]> wrote:

On 14/02/2013 22:23, Robert Paulson wrote:

Bring the facts, not your assumptions. Step outside your quickplay
bubble
once in a while and notice that there's been a huge drop in players on
the
server browser.

No there hasn't, not really.

You can see the number of players on the stats page. TF2 is always in
the
top 3 or 4 games.
It's 2nd right now.

51k peak today. It's not the highest it's ever been, but it's not the
lowest either.

Player numbers have always risen and fallen in between big updates
appearing. That's nothing new.

There is probably some seasonal variation, variation based on school
holidays, and variation caused by other games being released on steam
too.
Case in point, it wasn't so long ago, just after Halloween, that
Fletcher
pointed out that some of the Valve servers were empty
the lux ones they'd added. These servers are generally full now (with
the
exception of over night)
I hop from one to another for hours and hours at a time.

So I'd say your rumours of TF2's death are greatly exaggerated.


  Given the few complaints about it until now, very few people care, and
I
don't think I'm alone in not having our rights further eroded

What "rights" are these?

I think this thread exists because someone at Valve was reminding
people
about these tags,
which I imagine precludes your idea that no one is still abusing them
(I'm
not sure why you think anyone needs to be smart or rich
to do it? It's just a plugin and any buffoon can write a plugin. If
people
have paid significant money for them they must be out of their tree)

Nor that there are no complaints about them. How do you suppose you
would
hear complaints? Why would someone complain
to you?


  to the point where we can't even change the number of slots on our
server.
Changing the number of slots occasionally is not a problem I'm sure.

Dynamically changing it to game the quickplay system or fool people
browsing for 24 slot servers clearly is.

This is my opinion. But I see no reason that won't be the rule though
because the client lets you restrict servers listed by slot count and
tells you, if you try to join a server with 32 players, what a load of
crap it will be (so don't tell me that's my opinion - it's part of the
game)
I'll tell you why I think it's in the game. There are or were big long
threads on SPUF moaning about
how badly TF2 is optimised and moaning about how sentry guns should be
removed or
such and such are overpowered - and 9/10 times, after about 17 pages of
back and forth you'd discover it's someone playing on 32 man instant
spawn
servers that's
decided the game is unbalanced or that is getting performance issues.

So that's why I think the game tells you that 32 slots is a waste of
time.
But you can still do it,
the game tells you that you're an idiot if you do. Not me, the game.

But, how would the above work if the server you join can change the
player
count?
Answer : it wouldn't. It would suck for anyone looking for 24 player
servers
if servers changed to 32 slots after they'd joined.

So you can't cheat with your player counts. They should be legit.

If you want 32 players on your server, run a 32 slot server. If you
want
24, run 24.
It's not that difficult to do and there's absolutely no reason at all
to do otherwise.


  Many of us
bought into TF2 knowing it would be moddable just to have the custom
tab
ghetto, quickplay favoritism, and the loss of attachable models all
forced
onto us.

The server software is free so I'm not sure what you bought. Was it
some
magic beans
in exchange for a cow? :)

Faking tags or player counts with or without plugins to game quickplay
or
to trick people using the server browser is not "running a mod"
so I don't really see what your point is here. There's nothing stopping
you from running a modded server.

--
Dan.


______________________________**_________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.
**com/cgi-bin/mailman/listinfo/**hlds_linux<
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to