> You can see the number of players on the stats page. TF2 is always in the top 3 or 4 games. It's 2nd right now.
Sure look at the games list during the least active part of the day when many of those players are idling in the only game with a huge incentive to idle. Try looking at the list during peak hours. The number of TF2 players have stagnated and even dropped after 2 huge updates. > There are or were big long threads on SPUF moaning about how badly TF2 is optimised and moaning about how sentry guns should be removed or such and such are overpowered There's always people complaining about anything. Again, I encourage Fletcher to look at the evidence that people join fast respawn servers with hidden tags by the boat-load, and stay there all night. And they don't do it when tags are listed. This should tell you 2 things: there's a real demand for faster respawn, and not being on quickplay is a huge disadvntage. Again, I don't care > The server software is free so I'm not sure what you bought. Was it some magic beans in exchange for a cow? :) I don't know about you but I purchased TF2 with the expectation that servers would be moddable like previous Source games AND not be relegated to a ghetto deprived of new players. You really think people run modded servers without buying the game? There is no formal contract saying that server owners have any rights, but there is an unspoken one. And it is up to Valve how much they want to erode this good will so that future games don't end up like CS:GO. Anyone that has been looking at TF2 servers now knows that you are out of touch with what is happening right now. No one is using fake players on a large scale anymore. Of course you wouldn't know given your 1 hour of TF2 per week. This will be my final response to you on this matter. Don't take a lack of response to mean that anyone is convinced by your essay long tirades about how non-vanilla servers are worthless and that they all cheat. My only purpose here was to notify Valve to look at the clear evidence. On Fri, Feb 15, 2013 at 3:11 AM, dan <[email protected]> wrote: > On 14/02/2013 22:23, Robert Paulson wrote: > >> Bring the facts, not your assumptions. Step outside your quickplay bubble >> once in a while and notice that there's been a huge drop in players on the >> server browser. >> > > No there hasn't, not really. > > You can see the number of players on the stats page. TF2 is always in the > top 3 or 4 games. > It's 2nd right now. > > 51k peak today. It's not the highest it's ever been, but it's not the > lowest either. > > Player numbers have always risen and fallen in between big updates > appearing. That's nothing new. > > There is probably some seasonal variation, variation based on school > holidays, and variation caused by other games being released on steam too. > > Case in point, it wasn't so long ago, just after Halloween, that Fletcher > pointed out that some of the Valve servers were empty > the lux ones they'd added. These servers are generally full now (with the > exception of over night) > I hop from one to another for hours and hours at a time. > > So I'd say your rumours of TF2's death are greatly exaggerated. > > > Given the few complaints about it until now, very few people care, and I >> don't think I'm alone in not having our rights further eroded >> > > What "rights" are these? > > I think this thread exists because someone at Valve was reminding people > about these tags, > which I imagine precludes your idea that no one is still abusing them (I'm > not sure why you think anyone needs to be smart or rich > to do it? It's just a plugin and any buffoon can write a plugin. If people > have paid significant money for them they must be out of their tree) > > Nor that there are no complaints about them. How do you suppose you would > hear complaints? Why would someone complain > to you? > > > to the point where we can't even change the number of slots on our server. >> > > Changing the number of slots occasionally is not a problem I'm sure. > > Dynamically changing it to game the quickplay system or fool people > browsing for 24 slot servers clearly is. > > This is my opinion. But I see no reason that won't be the rule though > because the client lets you restrict servers listed by slot count and > tells you, if you try to join a server with 32 players, what a load of > crap it will be (so don't tell me that's my opinion - it's part of the game) > > I'll tell you why I think it's in the game. There are or were big long > threads on SPUF moaning about > how badly TF2 is optimised and moaning about how sentry guns should be > removed or > such and such are overpowered - and 9/10 times, after about 17 pages of > back and forth you'd discover it's someone playing on 32 man instant spawn > servers that's > decided the game is unbalanced or that is getting performance issues. > > So that's why I think the game tells you that 32 slots is a waste of time. > But you can still do it, > the game tells you that you're an idiot if you do. Not me, the game. > > But, how would the above work if the server you join can change the player > count? > Answer : it wouldn't. It would suck for anyone looking for 24 player > servers > if servers changed to 32 slots after they'd joined. > > So you can't cheat with your player counts. They should be legit. > > If you want 32 players on your server, run a 32 slot server. If you want > 24, run 24. > It's not that difficult to do and there's absolutely no reason at all > to do otherwise. > > > Many of us >> bought into TF2 knowing it would be moddable just to have the custom tab >> ghetto, quickplay favoritism, and the loss of attachable models all forced >> onto us. >> > > The server software is free so I'm not sure what you bought. Was it some > magic beans > in exchange for a cow? :) > > Faking tags or player counts with or without plugins to game quickplay or > to trick people using the server browser is not "running a mod" > so I don't really see what your point is here. There's nothing stopping > you from running a modded server. > > -- > Dan. > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

