Maybe an issue for you and Valve to discuss in private?

On Mon, Feb 18, 2013 at 8:32 AM, Essay Tew Phaun <[email protected]> wrote:

> The servers are all started as 32 player servers, sv_visiblemaxplayers is
> set to 24 players. Once 23 players join the sv_visiblemaxplayers is set to
> 32 players. The tag "increased_maxplayers" is then applied. This isn't a
> violation of the tag rules, which is what it's showing we were delisted
> for.
>
> On Sun, Feb 17, 2013 at 4:27 PM, Ross Bemrose <[email protected]> wrote:
>
> > "When the server is above 24 players" ?
> >
> > Doesn't that deserve some sort of explanation?  Like, as in how are you
> > adjusting the player count?
> >
> >
> > On 2/17/2013 4:21 PM, Essay Tew Phaun wrote:
> >
> >> fwiw, I haven't appealed to neither Todd nor McKay to make these posts.
> >> McKay has developed several of the plugins for our community and has
> >> access
> >> to our systems. I would hope it counts for something that a SourceMod
> >> plugin approver is vouching for us. I really am at a loss for why this
> >> delisting could have happened. We don't manually set tags anywhere and
> we
> >> don't attempt to remove tags. The server that got delisted runs pretty
> >> much
> >> vanilla. No modified respawn times, when bots are online they are
> >> reflected
> >> in the auto-added "bots" tag. When the server is above 24 players it is
> >> reflected in "increased_maxplayers". I have emailed Tony, Eric, Fletcher
> >> and Mike attempting to get an answer about this and will update the
> thread
> >> when I receive the answer, in case we're somehow breaking a rule, but I
> >> have no earthly idea what that rule could be. This delisting seems to
> have
> >> happened shortly after this post.
> >>
> >> Here are the tags the currently delisted server has, which are the same
> >> ones it would have had before the delisting:
> >>
> >> "sv_tags" = "SMDJ,_registered,bots,ctf,**gameME,replays"
> >>
> >>
> >>
> >> On Sun, Feb 17, 2013 at 4:14 PM, Todd Pettit <[email protected]>
> >> wrote:
> >>
> >>  I agree I have a good relationship with their community and the
> >>> definitely
> >>> obey all of valve's rules.
> >>>
> >>> ----- Original Message -----
> >>> From: "Doctor McKay" <[email protected]>
> >>> To: "Half-Life dedicated Linux server mailing list" <
> >>> [email protected].**com <[email protected]
> >>
> >>> Sent: Sunday, February 17, 2013 3:51:26 PM
> >>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> >>>
> >>> I can vouch for him in that he's not breaking any rules.
> >>>
> >>> Dr. McKay
> >>> http://www.doctormckay.com
> >>>
> >>> -----Original Message-----
> >>> From: Essay Tew Phaun
> >>> Sent: Sunday, February 17, 2013 3:15 PM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> >>>
> >>> Just wanted to say that we've had a server blacklisted for the reason:
> >>>
> >>> <message>
> >>> Server browser not reporting required tags (e.g. increased_maxplayers,
> >>> bots, etc)
> >>> </message>
> >>>
> >>> And we've always obeyed the tag rules. We don't use any plugins that
> aim
> >>> to
> >>> remove them and any features we use, such as bots and
> >>> increased_maxplayers
> >>> automatically change the sv_tags and we've made no attempts at all to
> >>> remove them. This has to be a mistake on Valves part, the server of
> ours
> >>> which got blacklisted runs the exact same way our other servers run and
> >>> they're not blacklisted.
> >>>
> >>> On Fri, Feb 15, 2013 at 6:52 AM, Robert Paulson
> >>> <[email protected]>wrote:
> >>>
> >>>  You can see the number of players on the stats page. TF2 is always in
> >>>>> the
> >>>>>
> >>>> top 3 or 4 games.
> >>>> It's 2nd right now.
> >>>>
> >>>> Sure look at the games list during the least active part of the day
> when
> >>>> many of those players are idling in the only game with a huge
> incentive
> >>>>
> >>> to
> >>>
> >>>> idle. Try looking at the list during peak hours. The number of TF2
> >>>>
> >>> players
> >>>
> >>>> have stagnated and even dropped after 2 huge updates.
> >>>>
> >>>>  There are or were big long threads on SPUF moaning about how badly
> TF2
> >>>>> is
> >>>>>
> >>>> optimised and moaning about how sentry guns should be removed or such
> >>>> and
> >>>> such are overpowered
> >>>>
> >>>> There's always people complaining about anything. Again, I encourage
> >>>> Fletcher to look at the evidence that people join fast respawn servers
> >>>> with
> >>>> hidden tags by the boat-load, and stay there all night. And they don't
> >>>> do
> >>>> it when tags are listed. This should tell you 2 things: there's a real
> >>>> demand for faster respawn, and not being on quickplay is a huge
> >>>> disadvntage. Again, I don't care
> >>>>
> >>>>  The server software is free so I'm not sure what you bought. Was it
> >>>>>
> >>>> some
> >>>
> >>>> magic beans in exchange for a cow? :)
> >>>>
> >>>> I don't know about you but I purchased TF2 with the expectation that
> >>>> servers would be moddable like previous Source games AND not be
> >>>> relegated
> >>>> to a ghetto deprived of new players. You really think people run
> modded
> >>>> servers without buying the game? There is no formal contract saying
> that
> >>>> server owners have any rights, but there is an unspoken one. And it is
> >>>> up
> >>>> to Valve how much they want to erode this good will so that future
> games
> >>>> don't end up like CS:GO.
> >>>>
> >>>> Anyone that has been looking at TF2 servers now knows that you are out
> >>>> of
> >>>> touch with what is happening right now. No one is using fake players
> on
> >>>> a
> >>>> large scale anymore. Of course you wouldn't know given your 1 hour of
> >>>> TF2
> >>>> per week.
> >>>>
> >>>> This will be my final response to you on this matter. Don't take a
> lack
> >>>>
> >>> of
> >>>
> >>>> response to mean that anyone is convinced by your essay long tirades
> >>>>
> >>> about
> >>>
> >>>> how non-vanilla servers are worthless and that they all cheat. My only
> >>>> purpose here was to notify Valve to look at the clear evidence.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Feb 15, 2013 at 3:11 AM, dan <[email protected]> wrote:
> >>>>
> >>>>  On 14/02/2013 22:23, Robert Paulson wrote:
> >>>>>
> >>>>>  Bring the facts, not your assumptions. Step outside your quickplay
> >>>>>>
> >>>>> bubble
> >>>>
> >>>>> once in a while and notice that there's been a huge drop in players
> on
> >>>>>>
> >>>>> the
> >>>>
> >>>>> server browser.
> >>>>>>
> >>>>>>  No there hasn't, not really.
> >>>>>
> >>>>> You can see the number of players on the stats page. TF2 is always in
> >>>>> the
> >>>>> top 3 or 4 games.
> >>>>> It's 2nd right now.
> >>>>>
> >>>>> 51k peak today. It's not the highest it's ever been, but it's not the
> >>>>> lowest either.
> >>>>>
> >>>>> Player numbers have always risen and fallen in between big updates
> >>>>> appearing. That's nothing new.
> >>>>>
> >>>>> There is probably some seasonal variation, variation based on school
> >>>>> holidays, and variation caused by other games being released on steam
> >>>>>
> >>>> too.
> >>>>
> >>>>> Case in point, it wasn't so long ago, just after Halloween, that
> >>>>> Fletcher
> >>>>> pointed out that some of the Valve servers were empty
> >>>>> the lux ones they'd added. These servers are generally full now (with
> >>>>> the
> >>>>> exception of over night)
> >>>>> I hop from one to another for hours and hours at a time.
> >>>>>
> >>>>> So I'd say your rumours of TF2's death are greatly exaggerated.
> >>>>>
> >>>>>
> >>>>>   Given the few complaints about it until now, very few people care,
> >>>>> and
> >>>>> I
> >>>>>
> >>>>>> don't think I'm alone in not having our rights further eroded
> >>>>>>
> >>>>>>  What "rights" are these?
> >>>>>
> >>>>> I think this thread exists because someone at Valve was reminding
> >>>>>
> >>>> people
> >>>
> >>>> about these tags,
> >>>>> which I imagine precludes your idea that no one is still abusing them
> >>>>>
> >>>> (I'm
> >>>>
> >>>>> not sure why you think anyone needs to be smart or rich
> >>>>> to do it? It's just a plugin and any buffoon can write a plugin. If
> >>>>>
> >>>> people
> >>>>
> >>>>> have paid significant money for them they must be out of their tree)
> >>>>>
> >>>>> Nor that there are no complaints about them. How do you suppose you
> >>>>> would
> >>>>> hear complaints? Why would someone complain
> >>>>> to you?
> >>>>>
> >>>>>
> >>>>>   to the point where we can't even change the number of slots on our
> >>>>>
> >>>> server.
> >>>>
> >>>>> Changing the number of slots occasionally is not a problem I'm sure.
> >>>>>
> >>>>> Dynamically changing it to game the quickplay system or fool people
> >>>>> browsing for 24 slot servers clearly is.
> >>>>>
> >>>>> This is my opinion. But I see no reason that won't be the rule though
> >>>>> because the client lets you restrict servers listed by slot count and
> >>>>> tells you, if you try to join a server with 32 players, what a load
> of
> >>>>> crap it will be (so don't tell me that's my opinion - it's part of
> the
> >>>>>
> >>>> game)
> >>>>
> >>>>> I'll tell you why I think it's in the game. There are or were big
> long
> >>>>> threads on SPUF moaning about
> >>>>> how badly TF2 is optimised and moaning about how sentry guns should
> be
> >>>>> removed or
> >>>>> such and such are overpowered - and 9/10 times, after about 17 pages
> of
> >>>>> back and forth you'd discover it's someone playing on 32 man instant
> >>>>>
> >>>> spawn
> >>>>
> >>>>> servers that's
> >>>>> decided the game is unbalanced or that is getting performance issues.
> >>>>>
> >>>>> So that's why I think the game tells you that 32 slots is a waste of
> >>>>>
> >>>> time.
> >>>>
> >>>>> But you can still do it,
> >>>>> the game tells you that you're an idiot if you do. Not me, the game.
> >>>>>
> >>>>> But, how would the above work if the server you join can change the
> >>>>>
> >>>> player
> >>>>
> >>>>> count?
> >>>>> Answer : it wouldn't. It would suck for anyone looking for 24 player
> >>>>> servers
> >>>>> if servers changed to 32 slots after they'd joined.
> >>>>>
> >>>>> So you can't cheat with your player counts. They should be legit.
> >>>>>
> >>>>> If you want 32 players on your server, run a 32 slot server. If you
> >>>>>
> >>>> want
> >>>
> >>>> 24, run 24.
> >>>>> It's not that difficult to do and there's absolutely no reason at all
> >>>>> to do otherwise.
> >>>>>
> >>>>>
> >>>>>   Many of us
> >>>>>
> >>>>>> bought into TF2 knowing it would be moddable just to have the custom
> >>>>>> tab
> >>>>>> ghetto, quickplay favoritism, and the loss of attachable models all
> >>>>>>
> >>>>> forced
> >>>>
> >>>>> onto us.
> >>>>>>
> >>>>>>  The server software is free so I'm not sure what you bought. Was it
> >>>>>
> >>>> some
> >>>
> >>>> magic beans
> >>>>> in exchange for a cow? :)
> >>>>>
> >>>>> Faking tags or player counts with or without plugins to game
> quickplay
> >>>>> or
> >>>>> to trick people using the server browser is not "running a mod"
> >>>>> so I don't really see what your point is here. There's nothing
> stopping
> >>>>> you from running a modded server.
> >>>>>
> >>>>> --
> >>>>> Dan.
> >>>>>
> >>>>>
> >>>>> ______________________________****_________________
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> archives,
> >>>>> please visit:
> >>>>> https://list.valvesoftware.
> >>>>>
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> >>>
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-- 
-- 
Regards,


Tim Bagheri

*Gamers United*
*Administrator*


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