Just wanted to say that we've had a server blacklisted for the reason: <message> Server browser not reporting required tags (e.g. increased_maxplayers, bots, etc) </message>
And we've always obeyed the tag rules. We don't use any plugins that aim to remove them and any features we use, such as bots and increased_maxplayers automatically change the sv_tags and we've made no attempts at all to remove them. This has to be a mistake on Valves part, the server of ours which got blacklisted runs the exact same way our other servers run and they're not blacklisted. On Fri, Feb 15, 2013 at 6:52 AM, Robert Paulson <[email protected]>wrote: > > You can see the number of players on the stats page. TF2 is always in the > top 3 or 4 games. > It's 2nd right now. > > Sure look at the games list during the least active part of the day when > many of those players are idling in the only game with a huge incentive to > idle. Try looking at the list during peak hours. The number of TF2 players > have stagnated and even dropped after 2 huge updates. > > > There are or were big long threads on SPUF moaning about how badly TF2 is > optimised and moaning about how sentry guns should be removed or such and > such are overpowered > > There's always people complaining about anything. Again, I encourage > Fletcher to look at the evidence that people join fast respawn servers with > hidden tags by the boat-load, and stay there all night. And they don't do > it when tags are listed. This should tell you 2 things: there's a real > demand for faster respawn, and not being on quickplay is a huge > disadvntage. Again, I don't care > > > The server software is free so I'm not sure what you bought. Was it some > magic beans in exchange for a cow? :) > > I don't know about you but I purchased TF2 with the expectation that > servers would be moddable like previous Source games AND not be relegated > to a ghetto deprived of new players. You really think people run modded > servers without buying the game? There is no formal contract saying that > server owners have any rights, but there is an unspoken one. And it is up > to Valve how much they want to erode this good will so that future games > don't end up like CS:GO. > > Anyone that has been looking at TF2 servers now knows that you are out of > touch with what is happening right now. No one is using fake players on a > large scale anymore. Of course you wouldn't know given your 1 hour of TF2 > per week. > > This will be my final response to you on this matter. Don't take a lack of > response to mean that anyone is convinced by your essay long tirades about > how non-vanilla servers are worthless and that they all cheat. My only > purpose here was to notify Valve to look at the clear evidence. > > > > On Fri, Feb 15, 2013 at 3:11 AM, dan <[email protected]> wrote: > > > On 14/02/2013 22:23, Robert Paulson wrote: > > > >> Bring the facts, not your assumptions. Step outside your quickplay > bubble > >> once in a while and notice that there's been a huge drop in players on > the > >> server browser. > >> > > > > No there hasn't, not really. > > > > You can see the number of players on the stats page. TF2 is always in the > > top 3 or 4 games. > > It's 2nd right now. > > > > 51k peak today. It's not the highest it's ever been, but it's not the > > lowest either. > > > > Player numbers have always risen and fallen in between big updates > > appearing. That's nothing new. > > > > There is probably some seasonal variation, variation based on school > > holidays, and variation caused by other games being released on steam > too. > > > > Case in point, it wasn't so long ago, just after Halloween, that Fletcher > > pointed out that some of the Valve servers were empty > > the lux ones they'd added. These servers are generally full now (with the > > exception of over night) > > I hop from one to another for hours and hours at a time. > > > > So I'd say your rumours of TF2's death are greatly exaggerated. > > > > > > Given the few complaints about it until now, very few people care, and I > >> don't think I'm alone in not having our rights further eroded > >> > > > > What "rights" are these? > > > > I think this thread exists because someone at Valve was reminding people > > about these tags, > > which I imagine precludes your idea that no one is still abusing them > (I'm > > not sure why you think anyone needs to be smart or rich > > to do it? It's just a plugin and any buffoon can write a plugin. If > people > > have paid significant money for them they must be out of their tree) > > > > Nor that there are no complaints about them. How do you suppose you would > > hear complaints? Why would someone complain > > to you? > > > > > > to the point where we can't even change the number of slots on our > server. > >> > > > > Changing the number of slots occasionally is not a problem I'm sure. > > > > Dynamically changing it to game the quickplay system or fool people > > browsing for 24 slot servers clearly is. > > > > This is my opinion. But I see no reason that won't be the rule though > > because the client lets you restrict servers listed by slot count and > > tells you, if you try to join a server with 32 players, what a load of > > crap it will be (so don't tell me that's my opinion - it's part of the > game) > > > > I'll tell you why I think it's in the game. There are or were big long > > threads on SPUF moaning about > > how badly TF2 is optimised and moaning about how sentry guns should be > > removed or > > such and such are overpowered - and 9/10 times, after about 17 pages of > > back and forth you'd discover it's someone playing on 32 man instant > spawn > > servers that's > > decided the game is unbalanced or that is getting performance issues. > > > > So that's why I think the game tells you that 32 slots is a waste of > time. > > But you can still do it, > > the game tells you that you're an idiot if you do. Not me, the game. > > > > But, how would the above work if the server you join can change the > player > > count? > > Answer : it wouldn't. It would suck for anyone looking for 24 player > > servers > > if servers changed to 32 slots after they'd joined. > > > > So you can't cheat with your player counts. They should be legit. > > > > If you want 32 players on your server, run a 32 slot server. If you want > > 24, run 24. > > It's not that difficult to do and there's absolutely no reason at all > > to do otherwise. > > > > > > Many of us > >> bought into TF2 knowing it would be moddable just to have the custom tab > >> ghetto, quickplay favoritism, and the loss of attachable models all > forced > >> onto us. > >> > > > > The server software is free so I'm not sure what you bought. Was it some > > magic beans > > in exchange for a cow? :) > > > > Faking tags or player counts with or without plugins to game quickplay or > > to trick people using the server browser is not "running a mod" > > so I don't really see what your point is here. There's nothing stopping > > you from running a modded server. > > > > -- > > Dan. > > > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

