Just wanted to say that we've had a server blacklisted for the reason:

<message>
Server browser not reporting required tags (e.g. increased_maxplayers,
bots, etc)
</message>

And we've always obeyed the tag rules. We don't use any plugins that aim to
remove them and any features we use, such as bots and increased_maxplayers
automatically change the sv_tags and we've made no attempts at all to
remove them. This has to be a mistake on Valves part, the server of ours
which got blacklisted runs the exact same way our other servers run and
they're not blacklisted.

On Fri, Feb 15, 2013 at 6:52 AM, Robert Paulson <[email protected]>wrote:

> > You can see the number of players on the stats page. TF2 is always in the
> top 3 or 4 games.
> It's 2nd right now.
>
> Sure look at the games list during the least active part of the day when
> many of those players are idling in the only game with a huge incentive to
> idle. Try looking at the list during peak hours. The number of TF2 players
> have stagnated and even dropped after 2 huge updates.
>
> > There are or were big long threads on SPUF moaning about how badly TF2 is
> optimised and moaning about how sentry guns should be removed or such and
> such are overpowered
>
> There's always people complaining about anything. Again, I encourage
> Fletcher to look at the evidence that people join fast respawn servers with
> hidden tags by the boat-load, and stay there all night. And they don't do
> it when tags are listed. This should tell you 2 things: there's a real
> demand for faster respawn, and not being on quickplay is a huge
> disadvntage. Again, I don't care
>
> > The server software is free so I'm not sure what you bought. Was it some
> magic beans in exchange for a cow? :)
>
> I don't know about you but I purchased TF2 with the expectation that
> servers would be moddable like previous Source games AND not be relegated
> to a ghetto deprived of new players. You really think people run modded
> servers without buying the game? There is no formal contract saying that
> server owners have any rights, but there is an unspoken one. And it is up
> to Valve how much they want to erode this good will so that future games
> don't end up like CS:GO.
>
> Anyone that has been looking at TF2 servers now knows that you are out of
> touch with what is happening right now. No one is using fake players on a
> large scale anymore. Of course you wouldn't know given your 1 hour of TF2
> per week.
>
> This will be my final response to you on this matter. Don't take a lack of
> response to mean that anyone is convinced by your essay long tirades about
> how non-vanilla servers are worthless and that they all cheat. My only
> purpose here was to notify Valve to look at the clear evidence.
>
>
>
> On Fri, Feb 15, 2013 at 3:11 AM, dan <[email protected]> wrote:
>
> > On 14/02/2013 22:23, Robert Paulson wrote:
> >
> >> Bring the facts, not your assumptions. Step outside your quickplay
> bubble
> >> once in a while and notice that there's been a huge drop in players on
> the
> >> server browser.
> >>
> >
> > No there hasn't, not really.
> >
> > You can see the number of players on the stats page. TF2 is always in the
> > top 3 or 4 games.
> > It's 2nd right now.
> >
> > 51k peak today. It's not the highest it's ever been, but it's not the
> > lowest either.
> >
> > Player numbers have always risen and fallen in between big updates
> > appearing. That's nothing new.
> >
> > There is probably some seasonal variation, variation based on school
> > holidays, and variation caused by other games being released on steam
> too.
> >
> > Case in point, it wasn't so long ago, just after Halloween, that Fletcher
> > pointed out that some of the Valve servers were empty
> > the lux ones they'd added. These servers are generally full now (with the
> > exception of over night)
> > I hop from one to another for hours and hours at a time.
> >
> > So I'd say your rumours of TF2's death are greatly exaggerated.
> >
> >
> >  Given the few complaints about it until now, very few people care, and I
> >> don't think I'm alone in not having our rights further eroded
> >>
> >
> > What "rights" are these?
> >
> > I think this thread exists because someone at Valve was reminding people
> > about these tags,
> > which I imagine precludes your idea that no one is still abusing them
> (I'm
> > not sure why you think anyone needs to be smart or rich
> > to do it? It's just a plugin and any buffoon can write a plugin. If
> people
> > have paid significant money for them they must be out of their tree)
> >
> > Nor that there are no complaints about them. How do you suppose you would
> > hear complaints? Why would someone complain
> > to you?
> >
> >
> >  to the point where we can't even change the number of slots on our
> server.
> >>
> >
> > Changing the number of slots occasionally is not a problem I'm sure.
> >
> > Dynamically changing it to game the quickplay system or fool people
> > browsing for 24 slot servers clearly is.
> >
> > This is my opinion. But I see no reason that won't be the rule though
> > because the client lets you restrict servers listed by slot count and
> > tells you, if you try to join a server with 32 players, what a load of
> > crap it will be (so don't tell me that's my opinion - it's part of the
> game)
> >
> > I'll tell you why I think it's in the game. There are or were big long
> > threads on SPUF moaning about
> > how badly TF2 is optimised and moaning about how sentry guns should be
> > removed or
> > such and such are overpowered - and 9/10 times, after about 17 pages of
> > back and forth you'd discover it's someone playing on 32 man instant
> spawn
> > servers that's
> > decided the game is unbalanced or that is getting performance issues.
> >
> > So that's why I think the game tells you that 32 slots is a waste of
> time.
> > But you can still do it,
> > the game tells you that you're an idiot if you do. Not me, the game.
> >
> > But, how would the above work if the server you join can change the
> player
> > count?
> > Answer : it wouldn't. It would suck for anyone looking for 24 player
> > servers
> > if servers changed to 32 slots after they'd joined.
> >
> > So you can't cheat with your player counts. They should be legit.
> >
> > If you want 32 players on your server, run a 32 slot server. If you want
> > 24, run 24.
> > It's not that difficult to do and there's absolutely no reason at all
> > to do otherwise.
> >
> >
> >  Many of us
> >> bought into TF2 knowing it would be moddable just to have the custom tab
> >> ghetto, quickplay favoritism, and the loss of attachable models all
> forced
> >> onto us.
> >>
> >
> > The server software is free so I'm not sure what you bought. Was it some
> > magic beans
> > in exchange for a cow? :)
> >
> > Faking tags or player counts with or without plugins to game quickplay or
> > to trick people using the server browser is not "running a mod"
> > so I don't really see what your point is here. There's nothing stopping
> > you from running a modded server.
> >
> > --
> > Dan.
> >
> >
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