I've mailed them privately, but there's no reason why I can't bring this to
the attention of other server owners and then provide the resulting answer
here as well.

On Sun, Feb 17, 2013 at 4:48 PM, Tim Bagheri <[email protected]> wrote:

> Maybe an issue for you and Valve to discuss in private?
>
> On Mon, Feb 18, 2013 at 8:32 AM, Essay Tew Phaun <[email protected]>
> wrote:
>
> > The servers are all started as 32 player servers, sv_visiblemaxplayers is
> > set to 24 players. Once 23 players join the sv_visiblemaxplayers is set
> to
> > 32 players. The tag "increased_maxplayers" is then applied. This isn't a
> > violation of the tag rules, which is what it's showing we were delisted
> > for.
> >
> > On Sun, Feb 17, 2013 at 4:27 PM, Ross Bemrose <[email protected]>
> wrote:
> >
> > > "When the server is above 24 players" ?
> > >
> > > Doesn't that deserve some sort of explanation?  Like, as in how are you
> > > adjusting the player count?
> > >
> > >
> > > On 2/17/2013 4:21 PM, Essay Tew Phaun wrote:
> > >
> > >> fwiw, I haven't appealed to neither Todd nor McKay to make these
> posts.
> > >> McKay has developed several of the plugins for our community and has
> > >> access
> > >> to our systems. I would hope it counts for something that a SourceMod
> > >> plugin approver is vouching for us. I really am at a loss for why this
> > >> delisting could have happened. We don't manually set tags anywhere and
> > we
> > >> don't attempt to remove tags. The server that got delisted runs pretty
> > >> much
> > >> vanilla. No modified respawn times, when bots are online they are
> > >> reflected
> > >> in the auto-added "bots" tag. When the server is above 24 players it
> is
> > >> reflected in "increased_maxplayers". I have emailed Tony, Eric,
> Fletcher
> > >> and Mike attempting to get an answer about this and will update the
> > thread
> > >> when I receive the answer, in case we're somehow breaking a rule, but
> I
> > >> have no earthly idea what that rule could be. This delisting seems to
> > have
> > >> happened shortly after this post.
> > >>
> > >> Here are the tags the currently delisted server has, which are the
> same
> > >> ones it would have had before the delisting:
> > >>
> > >> "sv_tags" = "SMDJ,_registered,bots,ctf,**gameME,replays"
> > >>
> > >>
> > >>
> > >> On Sun, Feb 17, 2013 at 4:14 PM, Todd Pettit <[email protected]>
> > >> wrote:
> > >>
> > >>  I agree I have a good relationship with their community and the
> > >>> definitely
> > >>> obey all of valve's rules.
> > >>>
> > >>> ----- Original Message -----
> > >>> From: "Doctor McKay" <[email protected]>
> > >>> To: "Half-Life dedicated Linux server mailing list" <
> > >>> [email protected].**com <
> [email protected]
> > >>
> > >>> Sent: Sunday, February 17, 2013 3:51:26 PM
> > >>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >>>
> > >>> I can vouch for him in that he's not breaking any rules.
> > >>>
> > >>> Dr. McKay
> > >>> http://www.doctormckay.com
> > >>>
> > >>> -----Original Message-----
> > >>> From: Essay Tew Phaun
> > >>> Sent: Sunday, February 17, 2013 3:15 PM
> > >>> To: Half-Life dedicated Linux server mailing list
> > >>> Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> > >>>
> > >>> Just wanted to say that we've had a server blacklisted for the
> reason:
> > >>>
> > >>> <message>
> > >>> Server browser not reporting required tags (e.g.
> increased_maxplayers,
> > >>> bots, etc)
> > >>> </message>
> > >>>
> > >>> And we've always obeyed the tag rules. We don't use any plugins that
> > aim
> > >>> to
> > >>> remove them and any features we use, such as bots and
> > >>> increased_maxplayers
> > >>> automatically change the sv_tags and we've made no attempts at all to
> > >>> remove them. This has to be a mistake on Valves part, the server of
> > ours
> > >>> which got blacklisted runs the exact same way our other servers run
> and
> > >>> they're not blacklisted.
> > >>>
> > >>> On Fri, Feb 15, 2013 at 6:52 AM, Robert Paulson
> > >>> <[email protected]>wrote:
> > >>>
> > >>>  You can see the number of players on the stats page. TF2 is always
> in
> > >>>>> the
> > >>>>>
> > >>>> top 3 or 4 games.
> > >>>> It's 2nd right now.
> > >>>>
> > >>>> Sure look at the games list during the least active part of the day
> > when
> > >>>> many of those players are idling in the only game with a huge
> > incentive
> > >>>>
> > >>> to
> > >>>
> > >>>> idle. Try looking at the list during peak hours. The number of TF2
> > >>>>
> > >>> players
> > >>>
> > >>>> have stagnated and even dropped after 2 huge updates.
> > >>>>
> > >>>>  There are or were big long threads on SPUF moaning about how badly
> > TF2
> > >>>>> is
> > >>>>>
> > >>>> optimised and moaning about how sentry guns should be removed or
> such
> > >>>> and
> > >>>> such are overpowered
> > >>>>
> > >>>> There's always people complaining about anything. Again, I encourage
> > >>>> Fletcher to look at the evidence that people join fast respawn
> servers
> > >>>> with
> > >>>> hidden tags by the boat-load, and stay there all night. And they
> don't
> > >>>> do
> > >>>> it when tags are listed. This should tell you 2 things: there's a
> real
> > >>>> demand for faster respawn, and not being on quickplay is a huge
> > >>>> disadvntage. Again, I don't care
> > >>>>
> > >>>>  The server software is free so I'm not sure what you bought. Was it
> > >>>>>
> > >>>> some
> > >>>
> > >>>> magic beans in exchange for a cow? :)
> > >>>>
> > >>>> I don't know about you but I purchased TF2 with the expectation that
> > >>>> servers would be moddable like previous Source games AND not be
> > >>>> relegated
> > >>>> to a ghetto deprived of new players. You really think people run
> > modded
> > >>>> servers without buying the game? There is no formal contract saying
> > that
> > >>>> server owners have any rights, but there is an unspoken one. And it
> is
> > >>>> up
> > >>>> to Valve how much they want to erode this good will so that future
> > games
> > >>>> don't end up like CS:GO.
> > >>>>
> > >>>> Anyone that has been looking at TF2 servers now knows that you are
> out
> > >>>> of
> > >>>> touch with what is happening right now. No one is using fake players
> > on
> > >>>> a
> > >>>> large scale anymore. Of course you wouldn't know given your 1 hour
> of
> > >>>> TF2
> > >>>> per week.
> > >>>>
> > >>>> This will be my final response to you on this matter. Don't take a
> > lack
> > >>>>
> > >>> of
> > >>>
> > >>>> response to mean that anyone is convinced by your essay long tirades
> > >>>>
> > >>> about
> > >>>
> > >>>> how non-vanilla servers are worthless and that they all cheat. My
> only
> > >>>> purpose here was to notify Valve to look at the clear evidence.
> > >>>>
> > >>>>
> > >>>>
> > >>>> On Fri, Feb 15, 2013 at 3:11 AM, dan <[email protected]> wrote:
> > >>>>
> > >>>>  On 14/02/2013 22:23, Robert Paulson wrote:
> > >>>>>
> > >>>>>  Bring the facts, not your assumptions. Step outside your quickplay
> > >>>>>>
> > >>>>> bubble
> > >>>>
> > >>>>> once in a while and notice that there's been a huge drop in players
> > on
> > >>>>>>
> > >>>>> the
> > >>>>
> > >>>>> server browser.
> > >>>>>>
> > >>>>>>  No there hasn't, not really.
> > >>>>>
> > >>>>> You can see the number of players on the stats page. TF2 is always
> in
> > >>>>> the
> > >>>>> top 3 or 4 games.
> > >>>>> It's 2nd right now.
> > >>>>>
> > >>>>> 51k peak today. It's not the highest it's ever been, but it's not
> the
> > >>>>> lowest either.
> > >>>>>
> > >>>>> Player numbers have always risen and fallen in between big updates
> > >>>>> appearing. That's nothing new.
> > >>>>>
> > >>>>> There is probably some seasonal variation, variation based on
> school
> > >>>>> holidays, and variation caused by other games being released on
> steam
> > >>>>>
> > >>>> too.
> > >>>>
> > >>>>> Case in point, it wasn't so long ago, just after Halloween, that
> > >>>>> Fletcher
> > >>>>> pointed out that some of the Valve servers were empty
> > >>>>> the lux ones they'd added. These servers are generally full now
> (with
> > >>>>> the
> > >>>>> exception of over night)
> > >>>>> I hop from one to another for hours and hours at a time.
> > >>>>>
> > >>>>> So I'd say your rumours of TF2's death are greatly exaggerated.
> > >>>>>
> > >>>>>
> > >>>>>   Given the few complaints about it until now, very few people
> care,
> > >>>>> and
> > >>>>> I
> > >>>>>
> > >>>>>> don't think I'm alone in not having our rights further eroded
> > >>>>>>
> > >>>>>>  What "rights" are these?
> > >>>>>
> > >>>>> I think this thread exists because someone at Valve was reminding
> > >>>>>
> > >>>> people
> > >>>
> > >>>> about these tags,
> > >>>>> which I imagine precludes your idea that no one is still abusing
> them
> > >>>>>
> > >>>> (I'm
> > >>>>
> > >>>>> not sure why you think anyone needs to be smart or rich
> > >>>>> to do it? It's just a plugin and any buffoon can write a plugin. If
> > >>>>>
> > >>>> people
> > >>>>
> > >>>>> have paid significant money for them they must be out of their
> tree)
> > >>>>>
> > >>>>> Nor that there are no complaints about them. How do you suppose you
> > >>>>> would
> > >>>>> hear complaints? Why would someone complain
> > >>>>> to you?
> > >>>>>
> > >>>>>
> > >>>>>   to the point where we can't even change the number of slots on
> our
> > >>>>>
> > >>>> server.
> > >>>>
> > >>>>> Changing the number of slots occasionally is not a problem I'm
> sure.
> > >>>>>
> > >>>>> Dynamically changing it to game the quickplay system or fool people
> > >>>>> browsing for 24 slot servers clearly is.
> > >>>>>
> > >>>>> This is my opinion. But I see no reason that won't be the rule
> though
> > >>>>> because the client lets you restrict servers listed by slot count
> and
> > >>>>> tells you, if you try to join a server with 32 players, what a load
> > of
> > >>>>> crap it will be (so don't tell me that's my opinion - it's part of
> > the
> > >>>>>
> > >>>> game)
> > >>>>
> > >>>>> I'll tell you why I think it's in the game. There are or were big
> > long
> > >>>>> threads on SPUF moaning about
> > >>>>> how badly TF2 is optimised and moaning about how sentry guns should
> > be
> > >>>>> removed or
> > >>>>> such and such are overpowered - and 9/10 times, after about 17
> pages
> > of
> > >>>>> back and forth you'd discover it's someone playing on 32 man
> instant
> > >>>>>
> > >>>> spawn
> > >>>>
> > >>>>> servers that's
> > >>>>> decided the game is unbalanced or that is getting performance
> issues.
> > >>>>>
> > >>>>> So that's why I think the game tells you that 32 slots is a waste
> of
> > >>>>>
> > >>>> time.
> > >>>>
> > >>>>> But you can still do it,
> > >>>>> the game tells you that you're an idiot if you do. Not me, the
> game.
> > >>>>>
> > >>>>> But, how would the above work if the server you join can change the
> > >>>>>
> > >>>> player
> > >>>>
> > >>>>> count?
> > >>>>> Answer : it wouldn't. It would suck for anyone looking for 24
> player
> > >>>>> servers
> > >>>>> if servers changed to 32 slots after they'd joined.
> > >>>>>
> > >>>>> So you can't cheat with your player counts. They should be legit.
> > >>>>>
> > >>>>> If you want 32 players on your server, run a 32 slot server. If you
> > >>>>>
> > >>>> want
> > >>>
> > >>>> 24, run 24.
> > >>>>> It's not that difficult to do and there's absolutely no reason at
> all
> > >>>>> to do otherwise.
> > >>>>>
> > >>>>>
> > >>>>>   Many of us
> > >>>>>
> > >>>>>> bought into TF2 knowing it would be moddable just to have the
> custom
> > >>>>>> tab
> > >>>>>> ghetto, quickplay favoritism, and the loss of attachable models
> all
> > >>>>>>
> > >>>>> forced
> > >>>>
> > >>>>> onto us.
> > >>>>>>
> > >>>>>>  The server software is free so I'm not sure what you bought. Was
> it
> > >>>>>
> > >>>> some
> > >>>
> > >>>> magic beans
> > >>>>> in exchange for a cow? :)
> > >>>>>
> > >>>>> Faking tags or player counts with or without plugins to game
> > quickplay
> > >>>>> or
> > >>>>> to trick people using the server browser is not "running a mod"
> > >>>>> so I don't really see what your point is here. There's nothing
> > stopping
> > >>>>> you from running a modded server.
> > >>>>>
> > >>>>> --
> > >>>>> Dan.
> > >>>>>
> > >>>>>
> > >>>>> ______________________________****_________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>> please visit:
> > >>>>> https://list.valvesoftware.
> > >>>>>
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> > >>>
> > >>>> https://list.valvesoftware.
> > **com/cgi-bin/mailman/listinfo/**hlds_linux<
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> > >>>
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> > >>
> > >
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> > > please visit:
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> >
>
>
>
> --
> --
> Regards,
>
>
> Tim Bagheri
>
> *Gamers United*
> *Administrator*
>
>
> This message and any attachments are confidential and are intended for the
> addressee only.
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