Nicely put, too hard for some to figure out.

On Wed, Mar 6, 2013 at 6:47 PM, Robert Paulson <thepauls...@gmail.com>wrote:

> It seems like people on the internet have issues reading (what a big
> surprise), so I am going to try to keep this as short as possible.
>
> I am repeating myself because I have problems with people in this mailing
> list not even playing TF2 anymore trying to ruin other people's favorite
> settings. And it is funny seeing 24-slot server owners trying anything to
> get their competitors banned. You know who you are.
>
> * 1. Servers were mistakenly banned for a mistake on Valve's part. They
> did
> not know that changing sv_visiblemaxplayers after startup does not set a
> tag. Anyone that changed this setting was banned because Valve thought it
> set a tag but it didn't. This includes unarguably legitimate uses like
> reserved slots. Thus the bans were rightfully removed.
>
> 2. Fletcher himself said "But it’s not ban worthy *and I think it’d be
> *
> *straying into a grey area on our part to take action against it."*
>
> 3. In no first world country has anyone ever been convicted for not
> following the "spirit of the law".
>
> 4. The root of the problem is that quickplay is Valve's backhanded way to
> get the community to accept the "custom tabs" ghetto under the premise that
> quickplay is only for a few noobs. Anyone that actually runs a server can
> tell you that having quickplay will make or break any server close to
> vanilla. Remove the penalty so servers can compete EQUALLY as it should
> have been, or have an opt-in for 24 slots only.
>
> 5. The truth is that larger servers are popular, but quickplay is too much
> of an advantage. Valve has the data to confirm this, and will be doing a
> disservice to themselves by penalizing them at a time when MvM is running
> out of steam to keep TF2 popular. If larger servers were not popular,
> people wouldn't keep joining, and thus it is a self-correcting problem.
>
> Get rid of this quickplay penalty and level the playing field. TF2 was made
> in 2007 computers can handle more than 24 slots now.
>
> 6. The quickplay FAQ says
>
> Are there any server side mods that will disqualify me from Quickplay since
> some do not change sv_tags? No, we are not automatically disqualifying
> servers for server side mods. If the mods results in a better or worse
> player experience, that will be reflected in the back-end server score.
>
> So whatever happened to this? If Valve is banning servers from quickplay
> for changing sv_visiblemaxplayers, then I would request Fletcher to also
> remove the following:
>
> - Reserved slots: Ruins my vanilla experience by getting randomly kicked.
> - Donation benefits: Ruins my vanilla experience when I can't kill donators
> end of round or have autobalance immunity. I already paid Valve and those
> hat modelers, why do server owners have the audacity to ask me for any more
> of my money?
> - Class limits: I don't care if my team has 10 snipers. If I can't play a
> class, it isn't a vanilla experience.
> - Alltalk: I really need to strategize with quickplay noobs, and alltalk
> ruins my vanilla experience.
> - Ability to change maps: As a player, I am entitled to an accurate
> indication that the servers I am sent to only has quickplay maps or that
> the map doesn't switch right after I join.
>
> F*ck these server owners right? Who the do they think they are ruining the
> way I want to play TF2? This is satire if you couldn't tell. All I see here
> is a constant erosion of the rights of server owners. Valve penalizing
> larger servers while letting pay-to-win servers off the hook is a sad
> perversion of priorities.
>
> On Wed, Mar 6, 2013 at 2:01 PM, Rudy Bleeker <rblee...@gmail.com> wrote:
>
> > I kinda hoped this thread was over, but apparently it's not. In that
> > case let me chip in as well. I also kind of agree with Dan. It's all
> > about the difference between the exact wording of the rules and their
> > intention. Some people on here would do well to read up on that, so
> > for your convenience:
> > http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law
> >
> > In this case I think it's clear that with the quickplay system Valve
> > intended to give Team Fortress 2 players a predictable and constant
> > game experience. So farming the quickplay system for traffic to your
> > server and then changing that server to something that's not eligible
> > for quickplay is wrong, no matter how the rules were written. I
> > sincerely hope this practice will stop and that the servers in
> > question will be banned (again).
> >
> > On Wed, Mar 6, 2013 at 9:55 PM, Game-Over <gameover.serv...@gmail.com>
> > wrote:
> > >
> > > I have to say I'm with Dan on this one, and he often seems to stand
> > alone,
> > > so I felt I had to say something.
> > >
> > > Having monitored this group for nearly 2 years, I have come to the
> > > conclusion that it is mostly populated
> > > by youngsters, who have no life experience to speak of. The excuses
> used
> > > here by some that "Valve never
> > > said we couldn't do this" or "there's nothing in the rules that say we
> > can't
> > > do this", leads me to believe that
> > > they rely on parents to tell them when they are doing wrong and they
> > simply
> > > can't work it out for themselves.
> > >
> > > This latest trend of using a plugin to switch on Quickplay up to 24
> > players,
> > > and then when at 24/24 switch off Quickplay
> > > and convert the server to 32 players, instaspawn, with the argument
> that
> > > "tell us where we are breaking the Policy of
> > > Truth rules", is quite frankly mind boggling. Lets just forget about
> > those
> > > players who thought they were joining a
> > > stock TF2 server and who end up with 24/7 32 man 2fort spammage,
> because
> > > it's fine as Valve never said that
> > > using this particular plugin this was wrong. No Heroes (cough).
> > >
> > > I blame Pinion as it has opened the gates for children to run servers.
> > Good
> > > old fashioned honesty, decency and integrity,
> > > not to mention thinking of the players and not your pockets. You learn
> > these
> > > things as adults.
> > >
> > > Why Valve backtracked on their latest purge of bans is beyond me. They
> > have
> > > lost their backbone and I'm extremely
> > > disappointed. I hope they find their backbone again soon.
> > >
> > >
> > > On 06/03/2013 20:11, dan wrote:
> > >>
> > >> On 06/03/2013 18:18, Gordon Reynolds wrote:
> > >>>
> > >>> I'm glad we decided to take the high road here and didn't resort to
> > >>> calling
> > >>> each other scumbags based on how they want to run their video game
> > server
> > >>> :)
> > >>
> > >>
> > >> Yeah his was such an erudite and polite message.
> > >> Sheesh.
> > >>
> > >
> > >
> > > _______________________________________________
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> >
> >
> >
> > --
> > Idleness is not doing nothing. Idleness is being free to do anything.
> >   - Floyd Dell
> >
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> >
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