Nicely put, too hard for some to figure out. On Wed, Mar 6, 2013 at 6:47 PM, Robert Paulson <thepauls...@gmail.com>wrote:
> It seems like people on the internet have issues reading (what a big > surprise), so I am going to try to keep this as short as possible. > > I am repeating myself because I have problems with people in this mailing > list not even playing TF2 anymore trying to ruin other people's favorite > settings. And it is funny seeing 24-slot server owners trying anything to > get their competitors banned. You know who you are. > > * 1. Servers were mistakenly banned for a mistake on Valve's part. They > did > not know that changing sv_visiblemaxplayers after startup does not set a > tag. Anyone that changed this setting was banned because Valve thought it > set a tag but it didn't. This includes unarguably legitimate uses like > reserved slots. Thus the bans were rightfully removed. > > 2. Fletcher himself said "But it’s not ban worthy *and I think it’d be > * > *straying into a grey area on our part to take action against it."* > > 3. In no first world country has anyone ever been convicted for not > following the "spirit of the law". > > 4. The root of the problem is that quickplay is Valve's backhanded way to > get the community to accept the "custom tabs" ghetto under the premise that > quickplay is only for a few noobs. Anyone that actually runs a server can > tell you that having quickplay will make or break any server close to > vanilla. Remove the penalty so servers can compete EQUALLY as it should > have been, or have an opt-in for 24 slots only. > > 5. The truth is that larger servers are popular, but quickplay is too much > of an advantage. Valve has the data to confirm this, and will be doing a > disservice to themselves by penalizing them at a time when MvM is running > out of steam to keep TF2 popular. If larger servers were not popular, > people wouldn't keep joining, and thus it is a self-correcting problem. > > Get rid of this quickplay penalty and level the playing field. TF2 was made > in 2007 computers can handle more than 24 slots now. > > 6. The quickplay FAQ says > > Are there any server side mods that will disqualify me from Quickplay since > some do not change sv_tags? No, we are not automatically disqualifying > servers for server side mods. If the mods results in a better or worse > player experience, that will be reflected in the back-end server score. > > So whatever happened to this? If Valve is banning servers from quickplay > for changing sv_visiblemaxplayers, then I would request Fletcher to also > remove the following: > > - Reserved slots: Ruins my vanilla experience by getting randomly kicked. > - Donation benefits: Ruins my vanilla experience when I can't kill donators > end of round or have autobalance immunity. I already paid Valve and those > hat modelers, why do server owners have the audacity to ask me for any more > of my money? > - Class limits: I don't care if my team has 10 snipers. If I can't play a > class, it isn't a vanilla experience. > - Alltalk: I really need to strategize with quickplay noobs, and alltalk > ruins my vanilla experience. > - Ability to change maps: As a player, I am entitled to an accurate > indication that the servers I am sent to only has quickplay maps or that > the map doesn't switch right after I join. > > F*ck these server owners right? Who the do they think they are ruining the > way I want to play TF2? This is satire if you couldn't tell. All I see here > is a constant erosion of the rights of server owners. Valve penalizing > larger servers while letting pay-to-win servers off the hook is a sad > perversion of priorities. > > On Wed, Mar 6, 2013 at 2:01 PM, Rudy Bleeker <rblee...@gmail.com> wrote: > > > I kinda hoped this thread was over, but apparently it's not. In that > > case let me chip in as well. I also kind of agree with Dan. It's all > > about the difference between the exact wording of the rules and their > > intention. Some people on here would do well to read up on that, so > > for your convenience: > > http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law > > > > In this case I think it's clear that with the quickplay system Valve > > intended to give Team Fortress 2 players a predictable and constant > > game experience. So farming the quickplay system for traffic to your > > server and then changing that server to something that's not eligible > > for quickplay is wrong, no matter how the rules were written. I > > sincerely hope this practice will stop and that the servers in > > question will be banned (again). > > > > On Wed, Mar 6, 2013 at 9:55 PM, Game-Over <gameover.serv...@gmail.com> > > wrote: > > > > > > I have to say I'm with Dan on this one, and he often seems to stand > > alone, > > > so I felt I had to say something. > > > > > > Having monitored this group for nearly 2 years, I have come to the > > > conclusion that it is mostly populated > > > by youngsters, who have no life experience to speak of. The excuses > used > > > here by some that "Valve never > > > said we couldn't do this" or "there's nothing in the rules that say we > > can't > > > do this", leads me to believe that > > > they rely on parents to tell them when they are doing wrong and they > > simply > > > can't work it out for themselves. > > > > > > This latest trend of using a plugin to switch on Quickplay up to 24 > > players, > > > and then when at 24/24 switch off Quickplay > > > and convert the server to 32 players, instaspawn, with the argument > that > > > "tell us where we are breaking the Policy of > > > Truth rules", is quite frankly mind boggling. Lets just forget about > > those > > > players who thought they were joining a > > > stock TF2 server and who end up with 24/7 32 man 2fort spammage, > because > > > it's fine as Valve never said that > > > using this particular plugin this was wrong. No Heroes (cough). > > > > > > I blame Pinion as it has opened the gates for children to run servers. > > Good > > > old fashioned honesty, decency and integrity, > > > not to mention thinking of the players and not your pockets. You learn > > these > > > things as adults. > > > > > > Why Valve backtracked on their latest purge of bans is beyond me. They > > have > > > lost their backbone and I'm extremely > > > disappointed. I hope they find their backbone again soon. > > > > > > > > > On 06/03/2013 20:11, dan wrote: > > >> > > >> On 06/03/2013 18:18, Gordon Reynolds wrote: > > >>> > > >>> I'm glad we decided to take the high road here and didn't resort to > > >>> calling > > >>> each other scumbags based on how they want to run their video game > > server > > >>> :) > > >> > > >> > > >> Yeah his was such an erudite and polite message. > > >> Sheesh. > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > -- > > Idleness is not doing nothing. Idleness is being free to do anything. > > - Floyd Dell > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux