What? I wasn't responding to you. My response was to Ross Bemrose < rbemr...@gmail.com> and I don't know why this thread has separated. We should go back to the existing thread. It just broke 100 emails.
On Wed, Mar 6, 2013 at 8:55 PM, Rudy Bleeker <rblee...@gmail.com> wrote: > On Thu, Mar 7, 2013 at 2:41 AM, 1nsane <1nsane...@gmail.com> wrote: > > Do you really think interrupting people by kicking them is the better way > > of doing reserved slots? Because I don't see how. > > How badly can you miss the point? I'll try to explain it one more > time: if at ANY time during a server's lifetime you plan on changing > your server settings from less than 24 players with quickplay enabled > to more than 24 players (and thus not eligible for quickplay) you > should NOT be eligible for quickplay AT ALL. You're ruining the > experience of players that came in through quickplay, expecting a > balanced game with at most 24 players, but who end up in a 32 player > explosive damage spamfest for which TF2 wasn't designed. The fact that > the game is 7 years old and computers can now handle 32 players more > easily is irrelevant, it's about the game experience. > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux