So you're saying 24 player servers should then instead kick players when reserved slot holders join.
All those extra slots that could be added to prevent kicking anyone should then be ignored. Because starting with maxplayers 26 and having sv_visiblemaxplayers 24 would add the tag and thus penalize a server that is trying to have reserved slots that don't interrupt anyone's playtime. Do you really think interrupting people by kicking them is the better way of doing reserved slots? Because I don't see how. On Wed, Mar 6, 2013 at 8:34 PM, Ross Bemrose <rbemr...@gmail.com> wrote: I don't ever use Quickplay, but changing sv_visiblemaxplayers mid-game is > clearly abusing the system. *What I propose is that the > increased_maxplayers tag be attached to the maxplayers setting instead of > the sv_visiblemaxplayers setting*. Which incidentally also addresses > some of the issues with reserved slots, although not ones using the Connect > or CBaseServer SourceMod extensions. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux