[Quote]
- Donation benefits: Ruins my vanilla experience when I can't kill donators
end of round or have autobalance immunity. I already paid Valve and those
hat modelers, why do server owners have the audacity to ask me for any more
of my money?
[unquote]

I really hate this one, there are achievements dependent on after round kills. 
Not being able to kill those ruins that, especially with a achievement to kill 
5 after round end... that would turn impossible with this.




>________________________________
> From: Robert Paulson <thepauls...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Thursday, 7 March 2013, 0:47
>Subject: Re: [hlds_linux] [hlds] Reminder about server tags
> 
>It seems like people on the internet have issues reading (what a big
>surprise), so I am going to try to keep this as short as possible.
>
>I am repeating myself because I have problems with people in this mailing
>list not even playing TF2 anymore trying to ruin other people's favorite
>settings. And it is funny seeing 24-slot server owners trying anything to
>get their competitors banned. You know who you are.
>
>1. Servers were mistakenly banned for a mistake on Valve's part. They did
>not know that changing sv_visiblemaxplayers after startup does not set a
>tag. Anyone that changed this setting was banned because Valve thought it
>set a tag but it didn't. This includes unarguably legitimate uses like
>reserved slots. Thus the bans were rightfully removed.
>
>2. Fletcher himself said "But it’s not ban worthy *and I think it’d be
>straying into a grey area on our part to take action against it."
>
>3. In no first world country has anyone ever been convicted for not
>following the "spirit of the law".
>
>4. The root of the problem is that quickplay is Valve's backhanded way to
>get the community to accept the "custom tabs" ghetto under the premise that
>quickplay is only for a few noobs. Anyone that actually runs a server can
>tell you that having quickplay will make or break any server close to
>vanilla. Remove the penalty so servers can compete EQUALLY as it should
>have been, or have an opt-in for 24 slots only.
>
>5. The truth is that larger servers are popular, but quickplay is too much
>of an advantage. Valve has the data to confirm this, and will be doing a
>disservice to themselves by penalizing them at a time when MvM is running
>out of steam to keep TF2 popular. If larger servers were not popular,
>people wouldn't keep joining, and thus it is a self-correcting problem.
>
>Get rid of this quickplay penalty and level the playing field. TF2 was made
>in 2007 computers can handle more than 24 slots now.
>
>6. The quickplay FAQ says
>
>Are there any server side mods that will disqualify me from Quickplay since
>some do not change sv_tags? No, we are not automatically disqualifying
>servers for server side mods. If the mods results in a better or worse
>player experience, that will be reflected in the back-end server score.
>
>So whatever happened to this? If Valve is banning servers from quickplay
>for changing sv_visiblemaxplayers, then I would request Fletcher to also
>remove the following:
>
>- Reserved slots: Ruins my vanilla experience by getting randomly kicked.
>- Donation benefits: Ruins my vanilla experience when I can't kill donators
>end of round or have autobalance immunity. I already paid Valve and those
>hat modelers, why do server owners have the audacity to ask me for any more
>of my money?
>- Class limits: I don't care if my team has 10 snipers. If I can't play a
>class, it isn't a vanilla experience.
>- Alltalk: I really need to strategize with quickplay noobs, and alltalk
>ruins my vanilla experience.
>- Ability to change maps: As a player, I am entitled to an accurate
>indication that the servers I am sent to only has quickplay maps or that
>the map doesn't switch right after I join.
>
>F*ck these server owners right? Who the do they think they are ruining the
>way I want to play TF2? This is satire if you couldn't tell. All I see here
>is a constant erosion of the rights of server owners. Valve penalizing
>larger servers while letting pay-to-win servers off the hook is a sad
>perversion of priorities.
>
>On Wed, Mar 6, 2013 at 2:01 PM, Rudy Bleeker <rblee...@gmail.com> wrote:
>
>> I kinda hoped this thread was over, but apparently it's not. In that
>> case let me chip in as well. I also kind of agree with Dan. It's all
>> about the difference between the exact wording of the rules and their
>> intention. Some people on here would do well to read up on that, so
>> for your convenience:
>> http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law
>>
>> In this case I think it's clear that with the quickplay system Valve
>> intended to give Team Fortress 2 players a predictable and constant
>> game experience. So farming the quickplay system for traffic to your
>> server and then changing that server to something that's not eligible
>> for quickplay is wrong, no matter how the rules were written. I
>> sincerely hope this practice will stop and that the servers in
>> question will be banned (again).
>>
>> On Wed, Mar 6, 2013 at 9:55 PM, Game-Over <gameover.serv...@gmail.com>
>> wrote:
>> >
>> > I have to say I'm with Dan on this one, and he often seems to stand
>> alone,
>> > so I felt I had to say something.
>> >
>> > Having monitored this group for nearly 2 years, I have come to the
>> > conclusion that it is mostly populated
>> > by youngsters, who have no life experience to speak of. The excuses used
>> > here by some that "Valve never
>> > said we couldn't do this" or "there's nothing in the rules that say we
>> can't
>> > do this", leads me to believe that
>> > they rely on parents to tell them when they are doing wrong and they
>> simply
>> > can't work it out for themselves.
>> >
>> > This latest trend of using a plugin to switch on Quickplay up to 24
>> players,
>> > and then when at 24/24 switch off Quickplay
>> > and convert the server to 32 players, instaspawn, with the argument that
>> > "tell us where we are breaking the Policy of
>> > Truth rules", is quite frankly mind boggling. Lets just forget about
>> those
>> > players who thought they were joining a
>> > stock TF2 server and who end up with 24/7 32 man 2fort spammage, because
>> > it's fine as Valve never said that
>> > using this particular plugin this was wrong. No Heroes (cough).
>> >
>> > I blame Pinion as it has opened the gates for children to run servers.
>> Good
>> > old fashioned honesty, decency and integrity,
>> > not to mention thinking of the players and not your pockets. You learn
>> these
>> > things as adults.
>> >
>> > Why Valve backtracked on their latest purge of bans is beyond me. They
>> have
>> > lost their backbone and I'm extremely
>> > disappointed. I hope they find their backbone again soon.
>> >
>> >
>> > On 06/03/2013 20:11, dan wrote:
>> >>
>> >> On 06/03/2013 18:18, Gordon Reynolds wrote:
>> >>>
>> >>> I'm glad we decided to take the high road here and didn't resort to
>> >>> calling
>> >>> each other scumbags based on how they want to run their video game
>> server
>> >>> :)
>> >>
>> >>
>> >> Yeah his was such an erudite and polite message.
>> >> Sheesh.
>> >>
>> >
>> >
>> > _______________________________________________
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>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
>> _______________________________________________
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>> please visit:
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>>
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