That one was from pipeline, yes.
 But I also experienced new crashes on some of the other payload servers
when they weren't really crashing before that update.


On Tue, Apr 9, 2013 at 5:12 PM, ics <[email protected]> wrote:

> Was this in plr_pipeline? I had to take it off from cycle long ago due to
> carts getting stuck on stage 3 and not moving despite players trying to do
> anything. Could be that now the server just crashes if it happens.
>
> -ics
>
> 1nsane kirjoitti:
>
>  I've noticed some new crashes on our Payload/Payload Race servers that
>> might be related to this.
>>
>> Some backtraces make it seem as though a cart was blocked by something and
>> that caused it to explode.
>>
>> #0  0xf001e4f0 in CFuncTrackTrain::Blocked(**CBaseEntity*) ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>> #1  0xefbfee4c in CBaseEntity::**VPhysicsUpdatePusher(**IPhysicsObject*)
>> ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>> #2  0xef8e65c2 in CBaseEntity::VPhysicsUpdate(**IPhysicsObject*) ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>> #3  0xefd53bd2 in PhysFrame(float) ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>> #4  0xefd53d7a in CPhysicsHook::**FrameUpdatePostEntityThink() ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>> #5  0xef9763b0 in InvokePerFrameMethod ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>> #6  0xef9767a7 in IGameSystem::**FrameUpdatePostEntityThinkAllS**ystems()
>> ()
>>     from /home/tf2/orangebox/tf/bin/**server_srv.so
>>
>>
>>
>> On Tue, Apr 9, 2013 at 10:26 AM, Ryan Stecker <[email protected]
>> >wrote:
>>
>>  I believe that particular changelog is referencing vphysics improvements.
>>> Previously certain code in vphysics wasn't being compiled with any
>>> optimizations in linux, and now they've been enabled. I can't speak for
>>> any
>>> other changes that may have been done, however.
>>> On Apr 9, 2013 8:13 AM, "Yun Huang Yong" <[email protected]> wrote:
>>>
>>>  On 4/04/2013 10:08 AM, Eric Smith wrote:
>>>>
>>>>  - Improved performance of Linux dedicated server binaries
>>>>>
>>>>>  Has anyone seen an *increase* in CPU usage since the most recent
>>>> (3rd/4th
>>>> April) update?
>>>>
>>>> My players have been complaining of lag and upon investigation the
>>>>
>>> network
>>>
>>>> is fine and it appears to be a CPU issue.  I took a look at my graphite
>>>> graphs and found that there appears to be have been an increase in CPU
>>>> usage since the update:
>>>>
>>>> https://dl.dropbox.com/u/****8110989/tf2/cpu-usage-post-****
>>>> 20130404.png<https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png>
>>>> <
>>>>
>>> https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png<https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png>
>>> >
>>>
>>>> Note: due to server being in Australia the update was released in the
>>>>
>>> flat
>>>
>>>> gap between 04/04 and 04/05 on the graph, being ~10am local time.
>>>>
>>>> Running on Ubuntu 11.10 64 bit.
>>>>
>>>> The server has been running for ~6 months with the same setup and during
>>>> the period shown the # of players has been roughly the same.  The
>>>> machine
>>>> runs 3 servers - 2x24p and 1xMvM.
>>>>
>>>> Excuse the gaps in the data - the server is fine, there was network
>>>>
>>> issues
>>>
>>>> with the graphite collector machine causing monitoring data to be lost.
>>>>
>>>> cheers,
>>>> yun
>>>>
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