Sounds like you haven't played pl_poodoo yet...

Sent from my iPhone 5

On Apr 10, 2013, at 11:28 AM, Gordon Reynolds <[email protected]> 
wrote:

> That's actually a feature of hoodoo. It realizes you've
> (mistakenly/drunkenly/done-on-a-dare..aly) decided to play hoodoo. By the
> time stage 3 rolls around the server has had enough of this shit, and just
> wants to end it asap.
> 
> 
> On Tue, Apr 9, 2013 at 11:31 PM, ics <[email protected]> wrote:
> 
>> That map have had issues before. Valve already reduced entities on it
>> while back but the carts not moving is still there after the changes. It
>> doesn't happen always but randomly. There also was anotehr issue related to
>> carts but i can't remember what it was. It's like pl_hoodoo_final where the
>> cart is still occasionally (though very rare) moving by itself on round 3,
>> despite it was somewhat fixed.
>> 
>> -ics
>> 
>> 1nsane kirjoitti:
>> 
>> That one was from pipeline, yes.
>>>  But I also experienced new crashes on some of the other payload servers
>>> when they weren't really crashing before that update.
>>> 
>>> 
>>> On Tue, Apr 9, 2013 at 5:12 PM, ics <[email protected]> wrote:
>>> 
>>> Was this in plr_pipeline? I had to take it off from cycle long ago due to
>>>> carts getting stuck on stage 3 and not moving despite players trying to
>>>> do
>>>> anything. Could be that now the server just crashes if it happens.
>>>> 
>>>> -ics
>>>> 
>>>> 1nsane kirjoitti:
>>>> 
>>>>  I've noticed some new crashes on our Payload/Payload Race servers that
>>>> 
>>>>> might be related to this.
>>>>> 
>>>>> Some backtraces make it seem as though a cart was blocked by something
>>>>> and
>>>>> that caused it to explode.
>>>>> 
>>>>> #0  0xf001e4f0 in CFuncTrackTrain::Blocked(****CBaseEntity*) ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> #1  0xefbfee4c in CBaseEntity::****VPhysicsUpdatePusher(****
>>>>> IPhysicsObject*)
>>>>> ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> #2  0xef8e65c2 in CBaseEntity::VPhysicsUpdate(****IPhysicsObject*) ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> #3  0xefd53bd2 in PhysFrame(float) ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> #4  0xefd53d7a in CPhysicsHook::****FrameUpdatePostEntityThink() ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> #5  0xef9763b0 in InvokePerFrameMethod ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> #6  0xef9767a7 in IGameSystem::****FrameUpdatePostEntityThinkAllS**
>>>>> **ystems()
>>>>> ()
>>>>>     from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Apr 9, 2013 at 10:26 AM, Ryan Stecker <[email protected]
>>>>> 
>>>>>> wrote:
>>>>>  I believe that particular changelog is referencing vphysics
>>>>> improvements.
>>>>> 
>>>>>> Previously certain code in vphysics wasn't being compiled with any
>>>>>> optimizations in linux, and now they've been enabled. I can't speak for
>>>>>> any
>>>>>> other changes that may have been done, however.
>>>>>> On Apr 9, 2013 8:13 AM, "Yun Huang Yong" <[email protected]> wrote:
>>>>>> 
>>>>>>  On 4/04/2013 10:08 AM, Eric Smith wrote:
>>>>>> 
>>>>>>>  - Improved performance of Linux dedicated server binaries
>>>>>>> 
>>>>>>>>  Has anyone seen an *increase* in CPU usage since the most recent
>>>>>>> (3rd/4th
>>>>>>> April) update?
>>>>>>> 
>>>>>>> My players have been complaining of lag and upon investigation the
>>>>>>> 
>>>>>>> network
>>>>>> 
>>>>>> is fine and it appears to be a CPU issue.  I took a look at my
>>>>>>> graphite
>>>>>>> graphs and found that there appears to be have been an increase in CPU
>>>>>>> usage since the update:
>>>>>>> 
>>>>>>> https://dl.dropbox.com/u/******8110989/tf2/cpu-usage-post-******<https://dl.dropbox.com/u/****8110989/tf2/cpu-usage-post-****>
>>>>>>> 20130404.png<https://dl.**dropbox.com/u/**8110989/tf2/**
>>>>>>> cpu-usage-post-**20130404.png<https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png>
>>>>>>> <
>>>>>>> 
>>>>>>> https://dl.dropbox.com/u/****8110989/tf2/cpu-usage-post-****
>>>>>> 20130404.png<https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png>
>>>>>> <https://dl.**dropbox.com/u/8110989/tf2/cpu-**usage-post-20130404.png<https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png>
>>>>>> 
>>>>>>> Note: due to server being in Australia the update was released in the
>>>>>>> 
>>>>>>> flat
>>>>>> 
>>>>>> gap between 04/04 and 04/05 on the graph, being ~10am local time.
>>>>>>> 
>>>>>>> Running on Ubuntu 11.10 64 bit.
>>>>>>> 
>>>>>>> The server has been running for ~6 months with the same setup and
>>>>>>> during
>>>>>>> the period shown the # of players has been roughly the same.  The
>>>>>>> machine
>>>>>>> runs 3 servers - 2x24p and 1xMvM.
>>>>>>> 
>>>>>>> Excuse the gaps in the data - the server is fine, there was network
>>>>>>> 
>>>>>>> issues
>>>>>> 
>>>>>> with the graphite collector machine causing monitoring data to be
>>>>>>> lost.
>>>>>>> 
>>>>>>> cheers,
>>>>>>> yun
>>>>>>> 
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> 
> 
> 
> -- 
> - Gordon Reynolds
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