That's actually a feature of hoodoo. It realizes you've
(mistakenly/drunkenly/done-on-a-dare..aly) decided to play hoodoo. By the
time stage 3 rolls around the server has had enough of this shit, and just
wants to end it asap.


On Tue, Apr 9, 2013 at 11:31 PM, ics <[email protected]> wrote:

> That map have had issues before. Valve already reduced entities on it
> while back but the carts not moving is still there after the changes. It
> doesn't happen always but randomly. There also was anotehr issue related to
> carts but i can't remember what it was. It's like pl_hoodoo_final where the
> cart is still occasionally (though very rare) moving by itself on round 3,
> despite it was somewhat fixed.
>
> -ics
>
> 1nsane kirjoitti:
>
>  That one was from pipeline, yes.
>>   But I also experienced new crashes on some of the other payload servers
>> when they weren't really crashing before that update.
>>
>>
>> On Tue, Apr 9, 2013 at 5:12 PM, ics <[email protected]> wrote:
>>
>>  Was this in plr_pipeline? I had to take it off from cycle long ago due to
>>> carts getting stuck on stage 3 and not moving despite players trying to
>>> do
>>> anything. Could be that now the server just crashes if it happens.
>>>
>>> -ics
>>>
>>> 1nsane kirjoitti:
>>>
>>>   I've noticed some new crashes on our Payload/Payload Race servers that
>>>
>>>> might be related to this.
>>>>
>>>> Some backtraces make it seem as though a cart was blocked by something
>>>> and
>>>> that caused it to explode.
>>>>
>>>> #0  0xf001e4f0 in CFuncTrackTrain::Blocked(****CBaseEntity*) ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>> #1  0xefbfee4c in CBaseEntity::****VPhysicsUpdatePusher(****
>>>> IPhysicsObject*)
>>>> ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>> #2  0xef8e65c2 in CBaseEntity::VPhysicsUpdate(****IPhysicsObject*) ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>> #3  0xefd53bd2 in PhysFrame(float) ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>> #4  0xefd53d7a in CPhysicsHook::****FrameUpdatePostEntityThink() ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>> #5  0xef9763b0 in InvokePerFrameMethod ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>> #6  0xef9767a7 in IGameSystem::****FrameUpdatePostEntityThinkAllS**
>>>> **ystems()
>>>> ()
>>>>      from /home/tf2/orangebox/tf/bin/****server_srv.so
>>>>
>>>>
>>>>
>>>> On Tue, Apr 9, 2013 at 10:26 AM, Ryan Stecker <[email protected]
>>>>
>>>>> wrote:
>>>>>
>>>>   I believe that particular changelog is referencing vphysics
>>>> improvements.
>>>>
>>>>> Previously certain code in vphysics wasn't being compiled with any
>>>>> optimizations in linux, and now they've been enabled. I can't speak for
>>>>> any
>>>>> other changes that may have been done, however.
>>>>> On Apr 9, 2013 8:13 AM, "Yun Huang Yong" <[email protected]> wrote:
>>>>>
>>>>>   On 4/04/2013 10:08 AM, Eric Smith wrote:
>>>>>
>>>>>>   - Improved performance of Linux dedicated server binaries
>>>>>>
>>>>>>>   Has anyone seen an *increase* in CPU usage since the most recent
>>>>>>>
>>>>>> (3rd/4th
>>>>>> April) update?
>>>>>>
>>>>>> My players have been complaining of lag and upon investigation the
>>>>>>
>>>>>>  network
>>>>>
>>>>>  is fine and it appears to be a CPU issue.  I took a look at my
>>>>>> graphite
>>>>>> graphs and found that there appears to be have been an increase in CPU
>>>>>> usage since the update:
>>>>>>
>>>>>> https://dl.dropbox.com/u/******8110989/tf2/cpu-usage-post-******<https://dl.dropbox.com/u/****8110989/tf2/cpu-usage-post-****>
>>>>>> 20130404.png<https://dl.**dropbox.com/u/**8110989/tf2/**
>>>>>> cpu-usage-post-**20130404.png<https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png>
>>>>>> >
>>>>>> <
>>>>>>
>>>>>>  https://dl.dropbox.com/u/****8110989/tf2/cpu-usage-post-****
>>>>> 20130404.png<https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png>
>>>>> <https://dl.**dropbox.com/u/8110989/tf2/cpu-**usage-post-20130404.png<https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png>
>>>>> >
>>>>>
>>>>>> Note: due to server being in Australia the update was released in the
>>>>>>
>>>>>>  flat
>>>>>
>>>>>  gap between 04/04 and 04/05 on the graph, being ~10am local time.
>>>>>>
>>>>>> Running on Ubuntu 11.10 64 bit.
>>>>>>
>>>>>> The server has been running for ~6 months with the same setup and
>>>>>> during
>>>>>> the period shown the # of players has been roughly the same.  The
>>>>>> machine
>>>>>> runs 3 servers - 2x24p and 1xMvM.
>>>>>>
>>>>>> Excuse the gaps in the data - the server is fine, there was network
>>>>>>
>>>>>>  issues
>>>>>
>>>>>  with the graphite collector machine causing monitoring data to be
>>>>>> lost.
>>>>>>
>>>>>> cheers,
>>>>>> yun
>>>>>>
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