There is no difference between tickrate and FPS in CS 1.6, they're one same
thing controlled by sys_ticrate.


2013/4/14 Dimitris Zarras <[email protected]>

> Hi guys,
>
> Some friend have asked me to setup a cs1.6 server. I have setup in the
> past TF2 and CSGO servers but never CS1.6. So I'd like some help with
> the goldsrc engine. :P
>
> What I want to do is setup a 100 tic/500 fps server for 28 people. Rules
> should be: 1st team to 9 wins or best out of 16 rounds wins (round time
> 2 minutes) and teams must switch sides at the start of the 9th round.
>
> Part of my server.cfg is this:
>
> sys_ticrate 1000
> fps_max 500
> sv_minrate 25000
> sv_maxrate 25000
> sv_minupdaterate 100
> sv_maxupdaterate 100
> sv_mincmdrate 100
> sv_maxcmdrate 100
> sv_unlag 1
>
> mp_roundtime 2
> mp_timelimit 0
> mp_winlimit 9
> mp_maxrounds 16
>
> I know that for the most part it's setup correctly but I'm not so sure
> about the sys_ticrate cvar and the fps_max cvar and the rates.
> Furthermore I can't find a cvar that controls halftime like in CSGO
> (mp_halftime) so how do I implement this? I am missing something here?
>
> Thanks in advance.
>
> --
> Dimitris Zarras (feugatos)
> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
>
>
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