There is no difference between tickrate and FPS in CS 1.6, they're one same thing controlled by sys_ticrate.
2013/4/14 Dimitris Zarras <[email protected]> > Hi guys, > > Some friend have asked me to setup a cs1.6 server. I have setup in the > past TF2 and CSGO servers but never CS1.6. So I'd like some help with > the goldsrc engine. :P > > What I want to do is setup a 100 tic/500 fps server for 28 people. Rules > should be: 1st team to 9 wins or best out of 16 rounds wins (round time > 2 minutes) and teams must switch sides at the start of the 9th round. > > Part of my server.cfg is this: > > sys_ticrate 1000 > fps_max 500 > sv_minrate 25000 > sv_maxrate 25000 > sv_minupdaterate 100 > sv_maxupdaterate 100 > sv_mincmdrate 100 > sv_maxcmdrate 100 > sv_unlag 1 > > mp_roundtime 2 > mp_timelimit 0 > mp_winlimit 9 > mp_maxrounds 16 > > I know that for the most part it's setup correctly but I'm not so sure > about the sys_ticrate cvar and the fps_max cvar and the rates. > Furthermore I can't find a cvar that controls halftime like in CSGO > (mp_halftime) so how do I implement this? I am missing something here? > > Thanks in advance. > > -- > Dimitris Zarras (feugatos) > CEID Warfare | CS:GO, TF2 | ceidwarfare.net > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

