But what do I set sys_ticrate to?

I've found tutorials that suggest I set sys_ticrate to 1000 for a 100
ticrate server. Is that correct or not?


On 14/04/2013 10:53 μμ, AnAkIn wrote:
> There is no difference between tickrate and FPS in CS 1.6, they're one same
> thing controlled by sys_ticrate.
>
>
> 2013/4/14 Dimitris Zarras <[email protected]>
>
>> Hi guys,
>>
>> Some friend have asked me to setup a cs1.6 server. I have setup in the
>> past TF2 and CSGO servers but never CS1.6. So I'd like some help with
>> the goldsrc engine. :P
>>
>> What I want to do is setup a 100 tic/500 fps server for 28 people. Rules
>> should be: 1st team to 9 wins or best out of 16 rounds wins (round time
>> 2 minutes) and teams must switch sides at the start of the 9th round.
>>
>> Part of my server.cfg is this:
>>
>> sys_ticrate 1000
>> fps_max 500
>> sv_minrate 25000
>> sv_maxrate 25000
>> sv_minupdaterate 100
>> sv_maxupdaterate 100
>> sv_mincmdrate 100
>> sv_maxcmdrate 100
>> sv_unlag 1
>>
>> mp_roundtime 2
>> mp_timelimit 0
>> mp_winlimit 9
>> mp_maxrounds 16
>>
>> I know that for the most part it's setup correctly but I'm not so sure
>> about the sys_ticrate cvar and the fps_max cvar and the rates.
>> Furthermore I can't find a cvar that controls halftime like in CSGO
>> (mp_halftime) so how do I implement this? I am missing something here?
>>
>> Thanks in advance.
>>
>> --
>> Dimitris Zarras (feugatos)
>> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
>>
>>
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-- 
Dimitris Zarras (feugatos)
CEID Warfare | CS:GO, TF2 | ceidwarfare.net


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