-tickrate is source only
If you set sys_ticrate to 1000 when the server will run at a ticrate of
1000.


2013/4/14 Dimitris Zarras <feuga...@ceidwarfare.net>

> But what do I set sys_ticrate to?
>
> I've found tutorials that suggest I set sys_ticrate to 1000 for a 100
> ticrate server. Is that correct or not?
>
>
> On 14/04/2013 10:53 μμ, AnAkIn wrote:
> > There is no difference between tickrate and FPS in CS 1.6, they're one
> same
> > thing controlled by sys_ticrate.
> >
> >
> > 2013/4/14 Dimitris Zarras <feuga...@ceidwarfare.net>
> >
> >> Hi guys,
> >>
> >> Some friend have asked me to setup a cs1.6 server. I have setup in the
> >> past TF2 and CSGO servers but never CS1.6. So I'd like some help with
> >> the goldsrc engine. :P
> >>
> >> What I want to do is setup a 100 tic/500 fps server for 28 people. Rules
> >> should be: 1st team to 9 wins or best out of 16 rounds wins (round time
> >> 2 minutes) and teams must switch sides at the start of the 9th round.
> >>
> >> Part of my server.cfg is this:
> >>
> >> sys_ticrate 1000
> >> fps_max 500
> >> sv_minrate 25000
> >> sv_maxrate 25000
> >> sv_minupdaterate 100
> >> sv_maxupdaterate 100
> >> sv_mincmdrate 100
> >> sv_maxcmdrate 100
> >> sv_unlag 1
> >>
> >> mp_roundtime 2
> >> mp_timelimit 0
> >> mp_winlimit 9
> >> mp_maxrounds 16
> >>
> >> I know that for the most part it's setup correctly but I'm not so sure
> >> about the sys_ticrate cvar and the fps_max cvar and the rates.
> >> Furthermore I can't find a cvar that controls halftime like in CSGO
> >> (mp_halftime) so how do I implement this? I am missing something here?
> >>
> >> Thanks in advance.
> >>
> >> --
> >> Dimitris Zarras (feugatos)
> >> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> > _______________________________________________
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>
> --
> Dimitris Zarras (feugatos)
> CEID Warfare | CS:GO, TF2 | ceidwarfare.net
>
>
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> please visit:
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>
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