Forgive my ignorance, but wouldn't you set -tickrate 100 on the command
line?  Our it's the source only?
-Brooklyn
On Apr 14, 2013 2:55 PM, "AnAkIn" <[email protected]> wrote:

> There is no difference between tickrate and FPS in CS 1.6, they're one same
> thing controlled by sys_ticrate.
>
>
> 2013/4/14 Dimitris Zarras <[email protected]>
>
> > Hi guys,
> >
> > Some friend have asked me to setup a cs1.6 server. I have setup in the
> > past TF2 and CSGO servers but never CS1.6. So I'd like some help with
> > the goldsrc engine. :P
> >
> > What I want to do is setup a 100 tic/500 fps server for 28 people. Rules
> > should be: 1st team to 9 wins or best out of 16 rounds wins (round time
> > 2 minutes) and teams must switch sides at the start of the 9th round.
> >
> > Part of my server.cfg is this:
> >
> > sys_ticrate 1000
> > fps_max 500
> > sv_minrate 25000
> > sv_maxrate 25000
> > sv_minupdaterate 100
> > sv_maxupdaterate 100
> > sv_mincmdrate 100
> > sv_maxcmdrate 100
> > sv_unlag 1
> >
> > mp_roundtime 2
> > mp_timelimit 0
> > mp_winlimit 9
> > mp_maxrounds 16
> >
> > I know that for the most part it's setup correctly but I'm not so sure
> > about the sys_ticrate cvar and the fps_max cvar and the rates.
> > Furthermore I can't find a cvar that controls halftime like in CSGO
> > (mp_halftime) so how do I implement this? I am missing something here?
> >
> > Thanks in advance.
> >
> > --
> > Dimitris Zarras (feugatos)
> > CEID Warfare | CS:GO, TF2 | ceidwarfare.net
> >
> >
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